HT-15 Stug Completion
Personal Score
Team Score
Detailed Report
Victory
II class
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
78 784
1 291
Cool-Headed
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Erlenberg – Standard
Erlenberg
Maus
Maus
arthurwellsley [-NMZ-]
30.01.2015 01:59
Without Premium With Premium
Credits 52 523 78 785
Experience 861 1291
Detailed Report
Statistics for arthurwellsley
Battle efficiency Σ: 1 3814 4 - 2993 1
  • Breakstone [SCARE] T26E4 SuperPershing 1
  • korkmaz43 T57 Heavy Tank
  • kungfoo [FOKUS] T110E5 1 1
  • GASZTEK [LAW] T54E1 2
  • Filip0s E 50 Ausf. M 1 1
  • thon022 T-54 1
  • Fafik2000 [SFORA] E 75 1
  • lord_sky Object 140 1
  • tom5120 [SCARE] M41 Walker Bulldog
  • Sammyman15 [FOKUS] M48A1 Patton 1 1
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 14
  • {{ ::replay.translations.shots.hits }} 12/8
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3814
  • {{ ::replay.translations.damageDealt.sniper }} 2763
  • {{ ::replay.translations.received.label }} 33
  • {{ ::replay.translations.received.pierces }} 8
  • {{ ::replay.translations.received.noDamage }} 25
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 8280
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 8/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 2993
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,75
Credits With Premium
Received 52 523 78 785
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -29,158 -29,158
Auto-resupply ammunition -67,200 0 -67,200 0
Auto-resupply consumables 0 0 0 0
 
Total: -43,835 0 -17,574 0
Time
  • Starting time 01:59
  • Battle duration 9 min 17 s
  • Time of destruction 9 min 6 s
Experience
Received 861 43     1 292 65
Fine for causing damage to allies 0 0
 
 
Total: 861 43 1 291 64
  • Version: 0.9.5
  • Server game time: 2015-01-30 01:59
  • Spawn: I
  • Battle type: Regular
  • Uploaded: arthurwellsley

Replay description

This was the weirdest game.
Maus in an open field succeeds, yes that is correct a Maus in an open field.

Shoots bounced = 33,
Penetrations = 8,
Non- penetrations = 25
Damage Blocked by armour = 8,280
Damage dealt by Maus = 3,814

Died at the very end to the last enemy shot of the match, so lost 3,300 health.

So for the mission of lost, bounced and dealt damage I needed to get total 8,000, in this game the Maus obtained 8,280 + 3,814, + 3,300 = 15,394.

Stage IV HT-15 for the final reward tank the Object 260 requires a total of lost, bounced and dealt damage 14,000, so this game would have completed that one as well!

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