RU 251 Saves Us All and Scoffs in Stalin's Face!! High Caliber, Top Gun, Defender, AND Invader!
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
40 221
886
Murovanka – Standard
Murovanka
Panther mit 8,8 cm L/71
Panther mit 8,8 cm L/71
NeoDaVinci97 [GPZD]
11.01.2017 07:17
Without Premium With Premium
Credits 40 221 60 332
Experience 886 1330
Detailed Report
Statistics for NeoDaVinci97
Battle efficiency Σ: - 1700 5 230 223 -
  • slimsliver [BWM] Comet 1
  • Deatshot_CG [FALO] IS-3 1 1
  • torbrule M41 Walker Bulldog 1 2
  • woolyninja [BWM] T20 2 1
  • rob_zombiee [_LDS_] ST-I 1
  • mininext [_LDS_] T-10 1 3
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 22
  • {{ ::replay.translations.shots.hits }} 15/7
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1700
  • {{ ::replay.translations.damageDealt.sniper }} 471
  • {{ ::replay.translations.received.label }} 7
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 230
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 6/0
  • {{ ::replay.translations.damageAssisted.ownLabel }} 223
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,66
Credits With Premium
Received 40 221 60 332
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -8,800 -8,800
Auto-resupply ammunition -38,728 0 -38,728 0
Auto-resupply consumables 0 0 0 0
 
Total: -7,307 0 12,804 0
Time
  • Starting time 07:17
  • Battle duration 13 min 56 s
  • Time of destruction 7 min 37 s
Experience
Received 805 40     1 208 60
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 81       121  
 
 
Total: 886 40 1 330 60
  • Version: 0.9.17
  • Server game time: 2017-01-11 07:17
  • Spawn: I
  • Battle type: Regular
  • Uploaded: NeoDaVinci97

Same battle replays (1)

Replay description

Hats off to this guy. I didn't have a bad game, but the RU is the focus of this. Watch him instead of me if you can. The real action starts about seven minutes in when the climax of this happens. It's four on three nearly full health heavy tanks. We manage to pick off two, but they manage to take out three of us in the process. The RU then runs off with less than four hundred health, and the ST-I is still almost full. The ST-I goes to our base, and the RU manages to prevent him from capping, trying to bait him into chasing. He does, and the RU books it to their base. The ST-I follows, but the RU tracks him and remains in cover, pulling through against all odds and capping out their base! Oh, did I mention he ran out of ammo too? ;)

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