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Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 40 221 | 60 332 |
Experience | 886 | 1330 |
- slimsliver [BWM] Comet 1
- Deatshot_CG [FALO] IS-3 1 1
- torbrule M41 Walker Bulldog 1 2
- woolyninja [BWM] T20 2 1
- rob_zombiee [_LDS_] ST-I 1
- mininext [_LDS_] T-10 1 3
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 22
- {{ ::replay.translations.shots.hits }} 15/7
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 1700
- {{ ::replay.translations.damageDealt.sniper }} 471
- {{ ::replay.translations.received.label }} 7
- {{ ::replay.translations.received.pierces }} 5
- {{ ::replay.translations.received.noDamage }} 2
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 230
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 6/0
- {{ ::replay.translations.damageAssisted.ownLabel }} 223
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,66
Received | 40 221 | 60 332 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -8,800 | -8,800 | ||||
Auto-resupply ammunition | -38,728 | 0 | -38,728 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -7,307 | 0 | 12,804 | 0 |
- Starting time 07:17
- Battle duration 13 min 56 s
- Time of destruction 7 min 37 s
Received | 805 | 40 | 1 208 | 60 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Bonus for Premium vehicle tier | 81 | 121 | ||||
Total: | 886 | 40 | 1 330 | 60 |
- Version: 0.9.17
- Server game time: 2017-01-11 07:17
- Spawn: I
- Battle type: Regular
- Uploaded: NeoDaVinci97
Same battle replays (1)
Replay description
Hats off to this guy. I didn't have a bad game, but the RU is the focus of this. Watch him instead of me if you can. The real action starts about seven minutes in when the climax of this happens. It's four on three nearly full health heavy tanks. We manage to pick off two, but they manage to take out three of us in the process. The RU then runs off with less than four hundred health, and the ST-I is still almost full. The ST-I goes to our base, and the RU manages to prevent him from capping, trying to bait him into chasing. He does, and the RU books it to their base. The ST-I follows, but the RU tracks him and remains in cover, pulling through against all odds and capping out their base! Oh, did I mention he ran out of ammo too? ;)
Replay's comments (0)