Don't believe XVM boys and girls 32%, I do not think so
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Personal Score
Team Score
Detailed Report
Victory
|
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
39 332
2 602
Fisherman's Bay – Standard
WZ-120
m_graham [BLUTO]
Without Premium | With Premium | |
---|---|---|
Credits | 26 221 | 39 332 |
Experience (x{2} for the first win in a day) | 1734 | 2602 |
Battle efficiency
Σ:
1
2332
3
-
1027
1
- x_WarGhoul_x [PPC] T-62A 2 2
- DevilsxLuck UDES 03
- AlbertBiscuits TVP T 50/51 1 2
- SGT_ROSSI [GOFD] M103
- emanon2 T49 2
- Fish_Hard_51 Object 140 2
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
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- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 18
- {{ ::replay.translations.shots.hits }} 9/8
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 2332
- {{ ::replay.translations.damageDealt.sniper }} 1334
- {{ ::replay.translations.received.label }} 3
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 4/1
- {{ ::replay.translations.damageAssisted.ownLabel }} 1027
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,77
Credits
With Premium
Received | 26 221 | 39 332 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -9,012 | -9,012 | ||||
Auto-resupply ammunition | -18,900 | 0 | -18,900 | 0 | ||
Auto-resupply consumables | -3,000 | 0 | -3,000 | 0 | ||
Total: | -4,691 | 0 | 8,420 | 0 |
Time
- Starting time 01:13
- Battle duration 6 min 3 s
- Time of destruction -
Experience
Received | 867 | 43 | 1 301 | 65 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Total: | 1 734 | 86 | 2 602 | 130 |
- Version: 0.9.17
- Server game time: 2017-01-17 01:13
- Spawn: II
- Battle type: Regular
- Uploaded: m_graham
Replay description
The only reason I use XVM is to know who I can trust on my team. I really do not pay attention who is on the other team. In fact I have had some of the taking heads on YouTube on the opposite team and did not even realize it until the game was over. Anyway XVM predicted that we had a 32% chance to win. We spawned in the south and I realized that I would have to push. Our team did very well. Their mediums stuck to the center and hardly defended the one line at all.
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