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Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
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Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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Without Premium | With Premium | |
---|---|---|
Credits | 12 349 | 18 524 |
Experience | 1504 | 2256 |
- remi_boy [BOAS] AMX 40 5 1 1
- SaSa44 T-28
- quinto05 [BUCAN] M3 Stuart 1 1
- Krumn Renault UE 57 3 4
- Desert634 Pz.Kpfw. I Ausf. C 27 5
- hasmodia Pz.Kpfw. I Ausf. C 219 1 5
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 35
- {{ ::replay.translations.shots.hits }} 23/16
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 665
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 261
- {{ ::replay.translations.received.pierces }} 5
- {{ ::replay.translations.received.noDamage }} 256
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 2433
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 5/4
- {{ ::replay.translations.damageAssisted.ownLabel }} 37
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 21/0
- {{ ::replay.translations.mileage.label }} 1,55
Received | 12 349 | 18 524 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -1,431 | -1,431 | ||||
Auto-resupply ammunition | 0 | 0 | 0 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 10,918 | 0 | 17,093 | 0 |
- Starting time 21:35
- Battle duration 9 min 23 s
- Time of destruction -
Received | 752 | 37 | 1 128 | 56 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 752 | 1 128 | ||||
Total: | 1 504 | 37 | 2 256 | 56 |
- Version: 0.9.19.1
- Server game time: 2017-08-27 21:35
- Spawn: I
- Battle type: Regular
- Uploaded: Zolti
Replay description
I can't mention exact all the details because of the 9.20 update, but why I consider this to be an epic win is because at the end of the battle only I remained with a Panzer C in my team and another Panzer C in the enemy's team, with a french duck (AMX 40): they were nowhere to found so me and my teammate went to capture the enemy base. When the enemy's Panzer C appeared, my teammate went into pursuit after him. Meanwhile, I was assaulted by the AMX, with his first shot penetrating me, resetting the cap. While we bounced of each other a few rounds, my teammate perished. Then it became me vs them both. The Panzer C tried to flank me, without success and I managed to get him, but the AMX kept tracking me, so I couldn't capture the enemy base. After this was Wild Wild West: shooting each other, nobody penetrating.
Finally, I managed to penetrate the AMX, ending the battle with a victory.
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