Matilda Epic Win with Stell Wall
Personal Score
Team Score
Detailed Report
Victory
I class
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
18 524
2 256
Cool-Headed
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Serene Coast – Standard
Serene Coast
Matilda
Matilda
Zolti
27.08.2017 21:35
Without Premium With Premium
Credits 12 349 18 524
Experience 1504 2256
Detailed Report
Statistics for Zolti
Battle efficiency Σ: 4 665 2 2433 37 - -
  • remi_boy [BOAS] AMX 40 5 1 1
  • SaSa44 T-28
  • quinto05 [BUCAN] M3 Stuart 1 1
  • Krumn Renault UE 57 3 4
  • Desert634 Pz.Kpfw. I Ausf. C 27 5
  • hasmodia Pz.Kpfw. I Ausf. C 219 1 5
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 35
  • {{ ::replay.translations.shots.hits }} 23/16
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 665
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 261
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 256
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 2433
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 5/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 37
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 21/0
  • {{ ::replay.translations.mileage.label }} 1,55
Credits With Premium
Received 12 349 18 524
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -1,431 -1,431
Auto-resupply ammunition 0 0 0 0
Auto-resupply consumables 0 0 0 0
 
Total: 10,918 0 17,093 0
Time
  • Starting time 21:35
  • Battle duration 9 min 23 s
  • Time of destruction -
Experience
Received 752 37     1 128 56
Fine for causing damage to allies 0 0
Personal Reserves bonus 752     1 128
 
 
Total: 1 504 37 2 256 56
  • Version: 0.9.19.1
  • Server game time: 2017-08-27 21:35
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Zolti

Replay description

I can't mention exact all the details because of the 9.20 update, but why I consider this to be an epic win is because at the end of the battle only I remained with a Panzer C in my team and another Panzer C in the enemy's team, with a french duck (AMX 40): they were nowhere to found so me and my teammate went to capture the enemy base. When the enemy's Panzer C appeared, my teammate went into pursuit after him. Meanwhile, I was assaulted by the AMX, with his first shot penetrating me, resetting the cap. While we bounced of each other a few rounds, my teammate perished. Then it became me vs them both. The Panzer C tried to flank me, without success and I managed to get him, but the AMX kept tracking me, so I couldn't capture the enemy base. After this was Wild Wild West: shooting each other, nobody penetrating.

Finally, I managed to penetrate the AMX, ending the battle with a victory.

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