RNG. The Variables Of Accuracy And Pen
Personal Score
Team Score
Detailed Report
Victory
I class
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
20 029
1 808
Pascucci's Medal
Pascucci's Medal
Destroy 2 enemy SPGs in one battle.
• Drive a tank or a tank destroyer.
• Can be obtained in Random Battles only.
Brothers in Arms
Brothers in Arms
Awarded to a platoon in which all platoon members destroy at least 3 enemy vehicles and survive in battle. Each platoon participant receive this title.
Tundra – Standard
Tundra
VK 30.02 (M)
VK 30.02 (M)
TungstenHitman
12.10.2017 23:05
Without Premium With Premium
Credits 20 029 30 044
Experience (x{2} for the first win in a day) 1808 2712
Detailed Report
Statistics for TungstenHitman
Battle efficiency Σ: 4 1551 3 250 224 2 -
  • Laci_iron73_1 Strv 74 1
  • HCdestroyer VK 45.03 4
  • djukanovicsss [TS_] 59-16 1 1
  • guciokruk [AEP] G.W. Panther 1 2
  • svPeytl M12 1 3
  • MIGI_MECHANISM [S_MIN] KV-85 1 2
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
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  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 20
  • {{ ::replay.translations.shots.hits }} 16/13
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1551
  • {{ ::replay.translations.damageDealt.sniper }} 507
  • {{ ::replay.translations.received.label }} 1
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 250
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 6/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 224
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 26/0
  • {{ ::replay.translations.mileage.label }} 1,46
Credits With Premium
Received 20 029 30 044
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -917 -917
Auto-resupply ammunition -23,708 0 -23,708 0
Auto-resupply consumables 0 0 0 0
 
Total: -4,596 0 5,419 0
Time
  • Starting time 23:05
  • Battle duration 5 min 11 s
  • Time of destruction -
Experience
Received 904 45     1 356 68
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 1 808 90 2 712 135
  • Version: 0.9.20
  • Server game time: 2017-10-12 23:05
  • Spawn: I
  • Battle type: Regular
  • Uploaded: TungstenHitman

Replay description

Average battle, nothing wow but this showcases WG's RNG at work brilliantly I feel. You get to witness all of it's variables, on the move accuracy, braking snap shot accuracy and both fully static accuracy and pen variables in those 50/50 shots that may or may not pen and just how RNG influences these shot as to them actually penning along with how wide or close to the middle of the aiming circle they travel.

Also showcases the stunning VK2-M in all it's magnificence which in all honesty is as close as one can get with a fully upgraded tank to what we would commonly identify as a Panther which was arguably Germany's finest tank of the war. The Germans labeled it as a medium tank but the Allies would have considered such a tank at the time as a heavy.

This was the first battle of that session and played VERY tentatively as such coupled with being bottom tier and just feeling my way back into the game :)

Replay's comments (0)