907 Sand River 15k Combined
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Personal Score
Team Score
Detailed Report
Victory
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Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
130 484
3 717
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
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Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
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Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Sand River – Standard
Object 907
matija599 [S1MP]
Without Premium | With Premium | |
---|---|---|
Credits | 86 989 | 130 484 |
Experience | 2478 | 3717 |
Battle efficiency
Σ:
3
6181
12
2300
8906
7
-
- Wini1000 [GERWA] T95 1
- scarecrow73 M46 Patton 1
- xv999 [CZAR] Strv S1 2
- MilosSRB92 Object 430 2 2 5
- shovel_111 WZ-120-1G FT 2 1
- matyeszopszki T-54 ltwt. 2 1
- pioanbc [SFINX] Löwe
- Lukasz_518 ST-I
- KardosVIP T25 Pilot Number 1 1
- strzelajwemnie [L-E-X] T32 3 1 1
- wojak_ [SMN] Jagdpanzer E 100
- zirni47 [I_NOT] Object 252U Defender 1 3
- Nukletron [TAC-] ISU-152 1 2
- 323Flash T-54 1 2 2
- ELECTRON_x [A-V-G] E 100 1 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 30
- {{ ::replay.translations.shots.hits }} 29/21
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 6181
- {{ ::replay.translations.damageDealt.sniper }} 1126
- {{ ::replay.translations.received.label }} 12
- {{ ::replay.translations.received.pierces }} 5
- {{ ::replay.translations.received.noDamage }} 7
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 2300
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 7
- {{ ::replay.translations.damaged }} 12/3
- {{ ::replay.translations.damageAssisted.ownLabel }} 8906
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,43
Credits
With Premium
Received | 86 989 | 130 484 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -24,143 | -24,143 | ||||
Auto-resupply ammunition | -73,700 | 0 | -73,700 | 0 | ||
Auto-resupply consumables | -20,000 | 0 | -20,000 | 0 | ||
Total: | -30,854 | 0 | 12,641 | 0 |
Time
- Starting time 17:09
- Battle duration 6 min 20 s
- Time of destruction -
Experience
Received | 1 770 | 88 | 2 655 | 132 | ||
Fine for causing damage to allies | 0 | 0 | ||||
For tactical training | 619 | 929 | ||||
Bonus for Premium vehicle tier | 88 | 133 | ||||
Total: | 2 478 | 88 | 3 717 | 132 |
- Version: 0.9.20
- Server game time: 2017-10-17 17:09
- Spawn: II
- Battle type: Regular
- Uploaded: C0NsuME
Replay description
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