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Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
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Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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Without Premium | With Premium | |
---|---|---|
Credits | 25 444 | 38 166 |
Experience (x{2} for the first win in a day) | 1942 | 2914 |
- Lanhophop38 [BN453] T-150 4 1
- Eridor_SK Tiger (P) 3 3
- combiblogasus [-THT-] Jagdpanther 3 1 3
- benjike642 [P-A] M18 Hellcat 1 1
- Mallodo [SALI] VK 100.01 (P) 5 2 1
- onur_ogz92 [BN453] VK 30.01 (P) 1
- cyborgx1 Strv S1
- AlexBatt [5O3] Hummel 2
- munikes Comet 3 1
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 21
- {{ ::replay.translations.shots.hits }} 17/12
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 2529
- {{ ::replay.translations.damageDealt.sniper }} 1576
- {{ ::replay.translations.received.label }} 23
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 19
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 3600
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 2
- {{ ::replay.translations.damaged }} 7/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 487
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,14
Received | 25 444 | 38 166 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -10,934 | -10,934 | ||||
Auto-resupply ammunition | -45,040 | 0 | -45,040 | 0 | ||
Auto-resupply consumables | -3,000 | 0 | -3,000 | 0 | ||
Total: | -33,530 | 0 | -20,808 | 0 |
- Starting time 23:24
- Battle duration 8 min 12 s
- Time of destruction -
Received | 971 | 48 | 1 457 | 72 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Total: | 1 942 | 96 | 2 914 | 144 |
- Version: 0.9.20
- Server game time: 2017-10-17 23:24
- Spawn: II
- Battle type: Regular
- Uploaded: Captain_Benjamin_Willard
Replay description
Endlich den AT 15. Die ersten Spiele mit dem AT15 waren, im Vergleich zum AT 15 A, eine Katastrophe. Dachte scjon, dass ich mich zur Tortoise entweder durchsterbe oder die XP mit dem AT 15 A verdienen müßte. Aber, nun doch mal ein gutes Spiel. Die Mannschaft ist vom AT 15 A umgeschult und hat 4 Perks pro Besatzungsmitglied. Aber, noch nicht die Top Gun (Barrel B), die allerdings im Grunde nur hinsichtlich der Nachlade- und Einzielzeit etwas besser ist als die Tier VIII Kanonen und ehrlich, ich frage mich ob ich die 40.000XP investieren oder nicht besser zur Tortoise spare. Mal sehen. Wenn der AT 15 vergleichbar mit dem AT 15 A wäre, vielleicht sogar etwas bessere Ergebnisse einführe, dann wäre das gut aber es sieht so aus, als wenn Tier VIII zur Zeit nur Kanonenfutter für Tier X ist.....