The difference between good capping and pro capping.
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
23 560
2 106
Windstorm – Standard
T25/2
Spydyrman
Without Premium | With Premium | |
---|---|---|
Credits | 23 560 | 35 340 |
Experience (x{2} for the first win in a day) | 2106 | 3160 |
Battle efficiency
Σ:
2
1646
6
240
1366
3
-
- syrento G.W. Panther
- MeowMixz [-AGE-] Tiger I 1 3 3
- KaleLunds Bat.-Châtillon 155 55
- Team_27rus S-51 2
- Unicorn_ T25 AT 1 2
- loliXD IS-6 B
- wetoded [AT-NP] T71 CMCD 2 1
- North1Monster T95
- Capitao_Celso [TTEAM] AT 15
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 23
- {{ ::replay.translations.shots.hits }} 15/8
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 1646
- {{ ::replay.translations.damageDealt.sniper }} 1351
- {{ ::replay.translations.received.label }} 1
- {{ ::replay.translations.received.pierces }} 0
- {{ ::replay.translations.received.noDamage }} 1
- {{ ::replay.translations.received.he }} 3
- {{ ::replay.translations.received.blocked }} 240
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 3
- {{ ::replay.translations.damaged }} 4/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 1366
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,62
Credits
With Premium
Received | 23 560 | 35 340 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -350 | -350 | ||||
Auto-resupply ammunition | -14,155 | 0 | -14,155 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 9,055 | 0 | 20,835 | 0 |
Time
- Starting time 13:03
- Battle duration 11 min 49 s
- Time of destruction -
Experience
Received | 1 053 | 52 | 1 580 | 78 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Total: | 2 106 | 104 | 3 160 | 156 |
- Version: 0.9.20.1
- Server game time: 2017-12-10 13:03
- Spawn: I
- Battle type: Regular
- Uploaded: Spydyrman
Replay description
I make my case here at the end. The t95 is picking off our arties one by one, meanwhile our St. Emil is heading towards their cap. I choose to go engage the t95, knowing that I can feed some damage under the right circumstances, and definitely track him enough to prevent reset. Others on the team disagree with this whole notion, the dead ones of course.
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