3 moe e50m
Personal Score
Team Score
Detailed Report
Defeat
III class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
91 202
1 250
2
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Sand River – Assault
Sand River
E 50 Ausf. M
E 50 Ausf. M
__Equilibrium__ [NERVA]
10.12.2017 19:39
Without Premium With Premium
Credits 56 421 84 632
Experience 833 1250
Detailed Report
Statistics for __Equilibrium__
Battle efficiency Σ: 1 6431 8 - 1116 4 -
  • arcangel981 E 75 1 3
  • adam32_1 T110E5 1 1
  • zaxride [SM_PL] T-54 ltwt.
  • Nudexxx [-BUNS] Jagdtiger
  • bourgui51 [LFDA] E 75 1 2
  • bomman_2016 [PHNW] Object 140 1
  • Sparky62 [POBEA] M46 Patton KR 1
  • Micho_Gold_Noob Lorraine 40 t 2 3
  • stef197_ [ARM_] Löwe 1 3
  • ToeCutters [BTU] FV215b (183) 1 2
  • Bojke90 Waffenträger auf Pz. IV 1 1
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 21
  • {{ ::replay.translations.shots.hits }} 17/17
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 6431
  • {{ ::replay.translations.damageDealt.sniper }} 3234
  • {{ ::replay.translations.received.label }} 6
  • {{ ::replay.translations.received.pierces }} 6
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 9/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1116
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,08
Credits With Premium
Received 56 421 84 632
Achievements 4 380 6 570
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 60,801 91,202
 
Auto-repair vehicle -23,877 -23,877
Auto-resupply ammunition -75,600 0 -75,600 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: -41,676 0 -11,275 0
Time
  • Starting time 19:39
  • Battle duration 7 min 26 s
  • Time of destruction 5 min 46 s
Experience
Received 525 26     788 39
Achievements 308 15     462 22
Fine for causing damage to allies 0 0
 
 
Total: 833 41 1 250 62
  • Version: 0.9.20.1
  • Server game time: 2017-12-10 19:39
  • Spawn: I
  • Battle type: Regular
  • Uploaded: __Equilibrium__

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