Why waste money, when you know the shots gonna bounce?
Link: Link copied to clipboard
Personal Score
Team Score
Detailed Report
Victory
18 572
1 152
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
|
El Halluf – Standard
Tiger (P)
Marybanks [FILO]
Without Premium | With Premium | |
---|---|---|
Credits | 12 381 | 18 572 |
Experience | 768 | 1152 |
Battle efficiency
Σ:
2
630
2
560
-
-
-
- Cassandrea [GPSC] AMX 12 t 1
- Smarten [LAPC] T34
- 2000_14 [LBMF] A-43 2 1 1
- jomuwe Spähpanzer SP I C 1 1
- Dzuri [LAPC] IS-3 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 4
- {{ ::replay.translations.shots.hits }} 4/3
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 630
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 6
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 3
- {{ ::replay.translations.received.he }} 1
- {{ ::replay.translations.received.blocked }} 560
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 3/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 0
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,47
Credits
With Premium
Received | 12 381 | 18 572 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -9,473 | -9,473 | ||||
Auto-resupply ammunition | -1,008 | 0 | -1,008 | 0 | ||
Auto-resupply consumables | -6,000 | 0 | -6,000 | 0 | ||
Total: | -4,100 | 0 | 2,091 | 0 |
Time
- Starting time 01:46
- Battle duration 5 min 13 s
- Time of destruction -
Experience
Received | 512 | 25 | 768 | 38 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 256 | 384 | ||||
Total: | 768 | 25 | 1 152 | 38 |
- Version: 0.9.20.1
- Server game time: 2017-12-11 01:46
- Spawn: I
- Battle type: Regular
- Uploaded: Marybanks
Replay description
Just because the premium ammunition has higher chance of penetrate, doesn't mean they're guaranteed penetrations. Even premium ammo, can bounce an enemy tank.
And why is it, when your targets, giving you the biggest trouble, are the last ones to get taken down, and you won't even get a single shot in on them, when they almost got all of your health? Confused of my questions? Well, watch and see for yourself
Replay's comments (0)