Why waste money, when you know the shots gonna bounce?
Personal Score
Team Score
Detailed Report
Victory
18 572
1 152
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
El Halluf – Standard
El Halluf
Tiger (P)
Tiger (P)
Marybanks [FILO]
11.12.2017 01:46
Without Premium With Premium
Credits 12 381 18 572
Experience 768 1152
Detailed Report
Statistics for Marybanks
Battle efficiency Σ: 2 630 2 560 - - -
  • Cassandrea [GPSC] AMX 12 t 1
  • Smarten [LAPC] T34
  • 2000_14 [LBMF] A-43 2 1 1
  • jomuwe Spähpanzer SP I C 1 1
  • Dzuri [LAPC] IS-3 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 4
  • {{ ::replay.translations.shots.hits }} 4/3
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 630
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 6
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 3
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 560
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 3/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,47
Credits With Premium
Received 12 381 18 572
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -9,473 -9,473
Auto-resupply ammunition -1,008 0 -1,008 0
Auto-resupply consumables -6,000 0 -6,000 0
 
Total: -4,100 0 2,091 0
Time
  • Starting time 01:46
  • Battle duration 5 min 13 s
  • Time of destruction -
Experience
Received 512 25     768 38
Fine for causing damage to allies 0 0
Personal Reserves bonus 256     384
 
 
Total: 768 25 1 152 38
  • Version: 0.9.20.1
  • Server game time: 2017-12-11 01:46
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Marybanks

Replay description

Just because the premium ammunition has higher chance of penetrate, doesn't mean they're guaranteed penetrations. Even premium ammo, can bounce an enemy tank.

And why is it, when your targets, giving you the biggest trouble, are the last ones to get taken down, and you won't even get a single shot in on them, when they almost got all of your health? Confused of my questions? Well, watch and see for yourself

Replay's comments (0)