Shot flies miles over
Personal Score
Team Score
Detailed Report
Defeat
11 395
109
Malinovka – Encounter
Malinovka
O-I
O-I
wandertrap [DERRP]
06.01.2018 14:14
Without Premium With Premium
Credits 5 586 8 379
Experience 53 109
Detailed Report
Statistics for wandertrap
Battle efficiency Σ: - 253 1 620 22 - -
  • kacper100000 Comet
  • LuckyLukeG [A__T] WZ-131 1
  • zoska00 Tiger (P) 1
  • Eis_Panther1 IS-6 1 1
  • Oechsle_1 T-34-85M 1
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Statistics
  • {{ ::replay.translations.shots.fired }} 3
  • {{ ::replay.translations.shots.hits }} 1/1
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 253
  • {{ ::replay.translations.damageDealt.sniper }} 253
  • {{ ::replay.translations.received.label }} 7
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 3
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 620
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 1/0
  • {{ ::replay.translations.damageAssisted.ownLabel }} 22
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 0,41
Credits With Premium
Received 5 586 8 379
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -5,345 -5,345
Auto-resupply ammunition -1,980 0 -1,980 0
Auto-resupply consumables 0 0 0 0
 
Total: -1,739 0 4,070 0
Time
  • Starting time 14:14
  • Battle duration 4 min 2 s
  • Time of destruction 3 min 23 s
Experience
Received 53 2     80 3
Fine for causing damage to allies 0 0
 
 
Total: 53 2 109 3
  • Version: 0.9.21
  • Server game time: 2018-01-06 14:14
  • Spawn: II
  • Battle type: Regular
  • Uploaded: wandertrap

Replay description

In this replay, at about one and a halve minutes in, I launch my first shot (I think at a T29 or something). In stead of going in a slight arc at the target, in it's usual flight pattern, it "hops" upwards, in the first part of the trajectory, ending up missing it's target by ten's of meters.

Whenever this "phenomenon" happens to me, in 90% of the cases, my team loses. So right there and then, I knew we were going to lose. And yes, in the next minute or so, my entire team is crushed (1 - 15).

Anybody else has some RNG-related examples like that, that are a sure indicator that you are going to win, or lose?

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