How to defend a base ? Buy a Conqueror !
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
128 845
3 080
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Steppes – Standard
Steppes
Conqueror
Conqueror
ReXuS_Prime [A-D-O]
13.01.2018 03:48
Without Premium With Premium
Credits 63 159 94 739
Experience 1510 3080
Detailed Report
Statistics for ReXuS_Prime
Battle efficiency Σ: 3 6581 7 3150 1449 2 -
  • milotheswift [OAP] T26E4 SuperPershing 1
  • istik1 [-HSG-] Emil I 2 2
  • bloodangel42 [FWS] AMX M4 mle. 49 Liberté 1
  • staravenger AMX 65 t 1 1
  • tomi6300 [USAGI] Centurion Mk. I 1 2 2
  • Baylyff [-HSG-] Type 59
  • terminator990 [K-BUM] T-10 2 1 4
  • MaliZli Object 430 Version II 1
  • lokitueur02 AMX 65 t 5 2
  • 1BlackPanther UDES 03 1
  • easy86 [NI_NI] WZ-111 model 1-4 1 3
  • adipos05 Bat.-Châtillon 155 55 2 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 31
  • {{ ::replay.translations.shots.hits }} 27/18
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 6581
  • {{ ::replay.translations.damageDealt.sniper }} 858
  • {{ ::replay.translations.received.label }} 16
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 11
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 3150
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 10/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1449
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/68
  • {{ ::replay.translations.mileage.label }} 3,15
Credits With Premium
Received 63 159 94 739
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -11,221 -11,221
Auto-resupply ammunition -76,700 0 -76,700 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -44,762 0 20,924 0
Time
  • Starting time 03:48
  • Battle duration 10 min 11 s
  • Time of destruction 10 min 10 s
Experience
Received 1 510 75     2 265 113
Fine for causing damage to allies 0 0
 
 
Total: 1 510 75 3 080 113
  • Version: 0.9.21
  • Server game time: 2018-01-13 03:48
  • Spawn: II
  • Battle type: Regular
  • Uploaded: ReXuS_Prime

Replay description

[13:58] - Time to push the medium side (with a lemmings team)
[12:35] - Now we need to back to base
[11:45] - The game can begin now
[11:10] - Obj. 430 II is a problem, I need to relocate my self To focus the shots on my front turret
[10:40] - 2.5v6 , Weapon free
[9:30] - The base is okay, we need to depush this side to join our allies after
[8:49] - instant karma / 2 bounces on the AMX 65 T with APCR
[7:10] - Rush the Emil I but arty shoot me / Thanks Hesh for take the kill
[6:40] - The final reward, kill the arty ...
[5:37] - ... with a blind shoot !
[5:00] - Last shoot on the UDES 03

Thanks for watching and sorry for my English :^)

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