Proof the automated team damage system does not work well
  • Tank: Pz.Kpfw. I Ausf. C
  • Map: Ruinberg
  • Played: Paper_Turret
  • Nation:Germany
  • Mode: Standard
  • Uploaded: Paper_Turret
  • Result: ?
  • Battle type: Regular
  • Server game time: 2018-01-30 16:13
  • Base: 0 / 0
  • Spawn: II
  • Version: 0.9.21
Team Score
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
  • Uploaded: Paper_Turret
  • Server game time: 2018-01-30 16:13
  • Version: 0.9.21
  • Battle type: Regular
  • Spawn: II

Replay description

My account was suspended although I did not fire first and I did not cause a team kill. Here is what happened:

At the start of the game, (14:53), with no enemies in sight, Player_8189127770 shoots me from behind reducing my health by 50% (108hp), I shoot back causing 3% damage. Player_8189127770 then shot me again (14:45) reducing my health to 3% (7 hp), so I shot him again reducing his health to 63%. I was then suspended and not him.

Why was I suspended and not the party that initiated the damage? Is it because the automated system counts amounts of hits and not damage caused? He hit me twice causing 93% damage with his T29. I shot him 20 times cause only 37% damage with my Pz 1c. If this is the case then the system is broken.

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