SU 101 - carrying the team to win using brain :-)
Personal Score
Team Score
Detailed Report
Victory
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
28 552
2 178
2
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Winterberg – Encounter
Winterberg
SU-101
SU-101
cre_a_tive
22.02.2018 11:11
Without Premium With Premium
Credits 28 689 43 034
Experience (x{2} for the first win in a day) 2178 3268
Detailed Report
Statistics for cre_a_tive
Battle efficiency Σ: 7 2617 5 2040 197 - -
  • Lenny083 Lorraine 40 t 1
  • Bell_69 Tiger (P) 1
  • jarzynaUKPL M56 Scorpion
  • gucu18 [_1TP_] Strv S1 3
  • RunTiger M18 Hellcat 2 2 1
  • TYGGER78 M12 1
  • amiral_bol [LVTV] T25/2 5 3
  • molu33 T-34-85M 2 1 1
  • SzapTomi [HMIH] KV-4 1 2 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 23
  • {{ ::replay.translations.shots.hits }} 17/12
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2617
  • {{ ::replay.translations.damageDealt.sniper }} 82
  • {{ ::replay.translations.received.label }} 13
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 10
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 2040
  • {{ ::replay.translations.friendlyFire }} 0/19
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 8/7
  • {{ ::replay.translations.damageAssisted.ownLabel }} 197
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/17
  • {{ ::replay.translations.mileage.label }} 3,14
Credits With Premium
Received 28 689 43 034
 
Fine for causing damage to allies -137 205
Compensation for damage caused by allies 0 0
 
Total amount for battle: 28,552 42,828
 
Auto-repair vehicle -6,964 -6,964
Auto-resupply ammunition -38,820 0 -38,820 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: -20,232 0 -5,956 0
Time
  • Starting time 11:11
  • Battle duration 11 min 53 s
  • Time of destruction 11 min 52 s
Experience
Received 1 089 54     1 634 81
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 2 178 108 3 268 162
  • Version: 0.9.22
  • Server game time: 2018-02-22 11:11
  • Spawn: II
  • Battle type: Regular
  • Uploaded: cre_a_tive

Replay description

At the beginning I found myself in a fairly nice match-up. I started with some shots in the right center of the map, but at the end this path seems closed for me. I look up the mini-map and found out we have lost the city already, so I hurry to kill the last enemy that could possibly kill me. After I killed the KV4 it was just the game of brain and poor tactics from the enemy. The last kill was a pure prediction of movement of the STRV. Enjoy

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