High Calibre in tier VI battle in Lago
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
15 520
1 056
1
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Cliff – Standard
Cliff
Lago
Lago
PowJay
05.03.2018 12:02
Without Premium With Premium
Credits 15 520 23 280
Experience (x{2} for the first win in a day) 1056 1584
Detailed Report
Statistics for PowJay
Battle efficiency Σ: 2 1200 9 1 117 - -
  • Kapitan9865 Matilda 1 1
  • 1Kalidanze AMX 12 t 1
  • niszczyciel79 Marder 38T 1 3
  • AngrySheepFluffy [PUBCZ] T67 1 1
  • Orbooster T-28E with F-30 4
  • dejvid666cz Matilda 3 3
  • bw1 M5 Stuart 1 2
  • Serval1999 AMX ELC bis 1 3
  • DACALAZASARA [-SBV-] T-34-85M 1 1
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 35
  • {{ ::replay.translations.shots.hits }} 18/18
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1200
  • {{ ::replay.translations.damageDealt.sniper }} 1200
  • {{ ::replay.translations.received.label }} 3
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 8/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 117
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/6
  • {{ ::replay.translations.mileage.label }} 0,84
Credits With Premium
Received 15 520 23 280
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -1,348 -1,348
Auto-resupply ammunition -20,226 0 -20,226 0
Auto-resupply consumables 0 0 0 0
 
Total: -6,054 0 1,706 0
Time
  • Starting time 12:02
  • Battle duration 5 min 20 s
  • Time of destruction 5 min 19 s
Experience
Received 528 26     792 39
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 1 056 52 1 584 78
  • Version: 0.9.22
  • Server game time: 2018-03-05 12:02
  • Spawn: I
  • Battle type: Regular
  • Uploaded: PowJay

Replay description

I don't know what it is about the Lago, but I like it. Not counting this battle my Wn8 in it is 2424.85. This from 52 battles only, but hey!

Average damage 379 HP in a vehicle with only 350 HP itself. 1.45 vehicles destroyed per battle.

45% Survival and 71.7% WR from 53 battles.

In-game xTE rating puts me at better than 99.67% of players in this vehicle and more damage than 99.62%

What is more, all this could have been better, but- darn it- I have had a run of bad games in this recently.

So, it seems that I decided to make up for that. High Calibre in a tier VI match seems like a good start. And HA! I only just noticed. Good enough only for Second Class Master (no assist!).

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