(QuickyBaby) When And When Not To Shoot Gold! (QuickyBaby)
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
95 888
3 492
2
Brothers in Arms
Brothers in Arms
Awarded to a platoon in which all platoon members destroy at least 3 enemy vehicles and survive in battle. Each platoon participant receive this title.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Siegfried Line – Standard
Siegfried Line
Object 277
Object 277
InsightfulPowerPoints [VILIN]
20.06.2018 15:50
Without Premium With Premium
Credits 63 865 95 798
Experience (x{2} for the first win in a day) 2328 3492
Detailed Report
Statistics for InsightfulPowerPoints
Battle efficiency Σ: 4 7475 8 2500 388 2 -
  • CarlMeister Jagdpanther II 1 1
  • PadrePadrone T49 1 1
  • MontanieRTW [BHAWK] Löwe 1
  • 2525_tamanegi [HAPPY] IS-3 1 1
  • Aya_Wis_Gi ST-I 3 2
  • t3netgeoff Object 430U 1 3 3
  • RuinaMontium [RINDO] Object 277 1 1 2
  • KarateMan_X [S0RRY] Strv S1
  • hokurikuline419 [RINDO] Löwe
  • Green_Ghost [RAYGE] T-54 first prototype 1 1 3
  • A21_1985 FV4004 Conway 1 1 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 25
  • {{ ::replay.translations.shots.hits }} 22/16
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 7475
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 10
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 8
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 2500
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 9/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 388
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,1
Credits With Premium
Received 63 865 95 798
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 60 90
 
Total amount for battle: 63,925 95,888
 
Auto-repair vehicle -11,225 -11,225
Auto-resupply ammunition -54,950 0 -54,950 0
Auto-resupply consumables -40,000 0 -40,000 0
 
Total: -42,250 0 -10,287 0
Time
  • Starting time 15:50
  • Battle duration 7 min 38 s
  • Time of destruction 7 min 37 s
Experience
Received 1 164 58     1 746 87
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 2 328 116 3 492 174
  • Version: 1.0.2.1
  • Server game time: 2018-06-20 15:50
  • Spawn: I
  • Battle type: Regular
  • Uploaded: InsightfulPowerPoints

Replay description

Just a standard game in the OBJ. 277

This game goes to show when a player should shoot gold and when they should not.

At the start of the match, I take a defensive position against the enemies. Until a skilled ST-1 player decided to try and dig me out. With his excellent side scraping, I wasn't able to defeat him. Using the tools that WG have provided me, (aka gold ammo), I was able to push him back.

Near the middle of the game, I tried to not use any gold ammo as it would have been a waste of credits.

At the end of the game, I was foolish enough to try and load the gold ammo for the enemy OBJ. 277. It resulted in me taking more damage than I should have.

Nearing the final moments of the game, I decided to load the gold ammo to secure the win for the team.

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