When the Team performs and the clock strikes 0
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
66 710
6 792
6
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Invader
Invader
Capture the maximum number of points from the enemy base, but not less than 80. The achievement is granted on successful base capture, including only the points that were part of the base capture. If the battle ends in a draw, the achievement is granted to the first player to receive 80 or more capture points.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Karelia – Assault
Karelia
Panther II
Panther II
Vape_Ninja [-GODS]
08.07.2018 01:29
Without Premium With Premium
Credits 44 473 66 710
Experience (x{3} for the first win in a day) 4527 6792
Detailed Report
Statistics for Vape_Ninja
Battle efficiency Σ: 6 4076 11 1980 1194 1 -
  • ralfhu7 T-34-85 1
  • pzkw6tiger KV-2 1 1
  • Xlegiomas LTG 6 4 4
  • Rotfuchs102 VK 30.02 (M) 2 3
  • Sitzenbleiber HWK 12 2
  • dave969 IS 1 2 3
  • Herr_Troep T25/2 1
  • STSNinja [ISTSI] P.43 ter 1 2 4
  • Tamales1 M44 1
  • goral33 Somua SM 1 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 27
  • {{ ::replay.translations.shots.hits }} 22/20
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4076
  • {{ ::replay.translations.damageDealt.sniper }} 725
  • {{ ::replay.translations.received.label }} 17
  • {{ ::replay.translations.received.pierces }} 7
  • {{ ::replay.translations.received.noDamage }} 10
  • {{ ::replay.translations.received.he }} 4
  • {{ ::replay.translations.received.blocked }} 1980
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 10/6
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1194
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 86/0
  • {{ ::replay.translations.mileage.label }} 2,84
Credits With Premium
Received 44 473 66 710
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -12,899 -12,899
Auto-resupply ammunition -29,424 0 -29,424 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: -850 0 21,387 0
Time
  • Starting time 01:29
  • Battle duration 10 min 0 s
  • Time of destruction -
Experience
Received 1 509 75     2 264 113
Fine for causing damage to allies 0 0
Award for the first victory each day x3 x3     x3 x3
 
 
Total: 4 527 225 6 792 339
  • Version: 1.0.2.2
  • Server game time: 2018-07-08 01:29
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Vape_Ninja

Replay description

Special credit to P43 as he was where i needed him and when i needed him
VK3002 M - 08:38-07:53 (kill)
LTG - 07:22-05:51 (kill)
STRV 74 tries to help - I charge!
HWK - 04:53
2vs1 - T34-85 M & P43 04:12-03:26 (2x kills) T25/2 shows up and is destroyed by team
Brown pants alert!
IS - 03:04-02:44
- IS bounces me
- damage to IS
- IS attempts to ram
- damage to IS
- IS shoots me (low health alert!)
- Team decimates remaining hit points
Searching for arty with P43 then decide to go towards cap. P43 finds the arty and is reduced to very low health. My 1st shot on arty is a crit then whilst arty trying to ram P43 i kill it.
Sat in the cap circle begging P43 to help cap or we lose the game
Blind kill on Somoua 01:18
KV2 shows up behind the arty at 00:20 i kill the KV2 for top gun
Game finished with a successful cap and zero seconds left on the clock!

Replay's comments (1)

  • #1 Good Game
    sizka 2018-07-15 в 18:31