Guard Ace, High Calibre!!!!
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
125 964
9 761
1
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Cliff – Standard
Cliff
STG Guard
STG Guard
ChrisTankerOus [_AKA_]
09.07.2018 02:37
Without Premium With Premium
Credits 83 976 125 964
Experience (x{5} for the first win in a day) 6507 9761
Detailed Report
Statistics for ChrisTankerOus
Battle efficiency Σ: 4 4685 8 - 428 3 -
  • zakarbik [-AS-] E 25 1 2
  • Hard_Redemption [_TPR_] 8,8 cm Pak 43 Jagdtiger 1 3
  • Lokaoz [UP-NA] IS 2
  • Frostfly KV-122 1 1
  • gunny_6th_Inf_Arm_1st_AD FCM 50 t 1
  • Heineken_is_nice [MEPA] T-54 first prototype 3 2
  • ishmaelio [-HM-] Tiger (P) 1
  • Theissen G.W. Panther 2 2
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 18
  • {{ ::replay.translations.shots.hits }} 14/14
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4685
  • {{ ::replay.translations.damageDealt.sniper }} 2764
  • {{ ::replay.translations.received.label }} 3
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 8/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 428
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,3
Credits With Premium
Received 83 976 125 964
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -5,008 -5,008
Auto-resupply ammunition -22,240 0 -22,240 0
Auto-resupply consumables 0 0 0 0
 
Total: 56,728 0 98,716 0
Time
  • Starting time 02:37
  • Battle duration 12 min 0 s
  • Time of destruction -
Experience
Received 1 276 63     1 914 95
Fine for causing damage to allies 0 0
Award for the first victory each day x5 x5     x5 x5
Bonus for Premium vehicle tier 127       191  
 
 
Total: 6 507 315 9 761 475
  • Version: 1.0.2.2
  • Server game time: 2018-07-09 02:37
  • Spawn: II
  • Battle type: Regular
  • Uploaded: ChrisTankerOus

Replay description

Top tier in the new 2 tier experiment on cliff, to the centre! Catch the cheeky Mod 1 for 2 shots, good start. Head to cliff edge to help stop the push, gotta aim! Arty punishes me for getting spotted. Hit FCM and leave him on low health. Track and hit KV 122 but eat one in return. Spot E25 and punish him for flanking move. 2 hits and team kills him. Work around centre hill to shoot Tiger P for kill, careful to block shots from sniping TD hide. (Good choice! Jg 8.8 is there!) Mind the spotting circles, and flank the IS for a good hit, can I spot TD? YES!! Get kill on IS just Jiggy and arty left. 1 hit on Jiggy as team converges. 2nd shot on Jiggy and then realize Ikv is not helping. Flank again around hill and let binocs up. Take up perfect snipe spot, kill arty and then Jiggy for HC! 4685 Dmg and $$$'s.

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