Vk 100.01 bounces from green pen shot
Personal Score
Team Score
Detailed Report
Victory
II class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
38 024
7 395
1
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Sand River – Standard
Sand River
VK 100.01 (P)
VK 100.01 (P)
MrWeedy1 [ASEET]
11.09.2018 17:29
Without Premium With Premium
Credits 25 349 38 024
Experience 4930 7395
Detailed Report
Statistics for MrWeedy1
Battle efficiency Σ: 1 953 3 4080 2290 2 -
  • vrichardmulteau [TU-FR] O-Ni
  • KRABB07 [-B-P-] AMX Chasseur de chars 1
  • kwazitto [WHPL] M12
  • Karron01 T26E4 SuperPershing 3 1 1
  • agallizo [_SFB_] Ferdinand
  • striker2251 Rhm.-Borsig Waffenträger 2
  • herich99 [HOLIO] AT 7 4 2 2
  • SkyLinE_PL [SBP-R] SU-100M1 2
  • Badass_chris [-THED] Krupp-Steyr Waffenträger 4
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 12
  • {{ ::replay.translations.shots.hits }} 8/3
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 953
  • {{ ::replay.translations.damageDealt.sniper }} 411
  • {{ ::replay.translations.received.label }} 19
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 16
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 4080
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 2/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 2290
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,29
Credits With Premium
Received 25 349 38 024
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -4,500 -4,500
Auto-resupply ammunition -16,570 0 -16,570 0
Auto-resupply consumables 0 0 0 0
 
Total: 4,279 0 16,954 0
Time
  • Starting time 17:29
  • Battle duration 6 min 39 s
  • Time of destruction 6 min 38 s
Experience
Received 986 49     1 479 74
Fine for causing damage to allies 0 0
Action / Personal missions payout 3 944 0     5 916 0
 
 
Total: 4 930 49 7 395 74
  • Version: 1.1.0
  • Server game time: 2018-09-11 17:29
  • Spawn: I
  • Battle type: Regular
  • Uploaded: MrWeedy1

Replay description

I tried to penetrate the cupola of AT 7 with 12,8cm gun on the vk 100.01. AP on that gun has 220mm penetration value. AT 7 cupola at that angle has maximum armoring of 152 mm. It should be an easy penetration even if the AP shell for some reason had -25% to its penetration value. Still that value would be 165 mm and penetrate with ease. Notice how the hit was instantaneous after the gun was fire. Also notice how there's no tracer coming out of the gun after the shot was fired.

The shot is fired at 10:20.

And shots like these keep constantly happening with german tanks I'm playing.

Replay's comments (0)