Chi-He Ace again
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
19 642
1 722
1
Invader
Invader
Capture the maximum number of points from the enemy base, but not less than 80. The achievement is granted on successful base capture, including only the points that were part of the base capture. If the battle ends in a draw, the achievement is granted to the first player to receive 80 or more capture points.
Serene Coast – Standard
Serene Coast
Type 1 Chi-He
Type 1 Chi-He
NL_Celt
15.09.2018 05:38
Without Premium With Premium
Credits 19 642 29 463
Experience (x{2} for the first win in a day) 1722 2584
Detailed Report
Statistics for NL_Celt
Battle efficiency Σ: 3 1293 8 - 267 1 -
  • PhantomDevil M3 Lee 2 5
  • No1ofConsequence Jagdpanzer 38(t) Hetzer 3 3
  • Boouck M44 1 3
  • Victorinox1418 SU-85B
  • ErnestoArmy Pz.Kpfw. 38 (t) n.A. 2
  • Mirror_Lands M37
  • nrnstraswa [AJ] 14TP 2 2
  • God_Thor M4 Sherman
  • Lordaldain Archer 2
  • Hamburger_Man [TLC] Matilda Black Prince 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 25
  • {{ ::replay.translations.shots.hits }} 20/19
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1293
  • {{ ::replay.translations.damageDealt.sniper }} 654
  • {{ ::replay.translations.received.label }} 1
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 7/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 267
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 100/0
  • {{ ::replay.translations.mileage.label }} 2,29
Credits With Premium
Received 19 642 29 463
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -1,008 -1,008
Auto-resupply ammunition -1,000 0 -1,000 0
Auto-resupply consumables 0 0 0 0
 
Total: 17,634 0 27,455 0
Time
  • Starting time 05:38
  • Battle duration 9 min 57 s
  • Time of destruction 9 min 56 s
Experience
Received 861 43     1 292 65
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 1 722 86 2 584 129
  • Version: 1.1.0
  • Server game time: 2018-09-15 05:38
  • Spawn: I
  • Battle type: Regular
  • Uploaded: NL_Celt

Replay description

Hadn't played this little gem in awhile but I was fooling around and just hit battle. What happens but another Ace in a tier 6 battle. Seems to happen too often.

Got Invader instead of trying to hunt down an arty and a Church III as it seemed the better plan.

Replay's comments (0)