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Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 44 408 | 66 612 |
Experience | 1437 | 2156 |
- labstermpa [-SJA-] IS 1 2
- 76feco [F-RR] Mäuschen 1 1
- aba77 AMX 50 Foch 1
- DerPro_2 [PB646] Strv S1 1 1
- Q_KAPLAN_Q Progetto M35 mod 46 2
- dextra [DPKAG] T-34-2G FT 1 1
- pikcpanda Charioteer 2 2
- unattended_bystander [DPKAG] AMX 13 75 1
- Grzegory1984 [NONE] T29 1 2
- FRESHoerli T-44 2 3
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 24
- {{ ::replay.translations.shots.hits }} 19/15
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 5640
- {{ ::replay.translations.damageDealt.sniper }} 4341
- {{ ::replay.translations.received.label }} 3
- {{ ::replay.translations.received.pierces }} 2
- {{ ::replay.translations.received.noDamage }} 1
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 490
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 10/3
- {{ ::replay.translations.damageAssisted.ownLabel }} 262
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,88
Received | 44 408 | 66 612 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -5,063 | -5,063 | ||||
Auto-resupply ammunition | -52,050 | 0 | -52,050 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -12,705 | 0 | 9,499 | 0 |
- Starting time 22:50
- Battle duration 12 min 34 s
- Time of destruction 12 min 33 s
Received | 1 437 | 71 | 2 156 | 107 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Total: | 1 437 | 71 | 2 156 | 107 |
- Version: 1.1.0
- Server game time: 2018-09-26 22:50
- Spawn: II
- Battle type: Regular
- Uploaded: TungstenHitman
Replay description
Whatever about the tank the battle itself. Two really good and balance teams slugging it out. I wish all battles were something along the lines of this template. 1 Arty, more than enough and the result could have gone either way.
Key move was moving toward their flank when things got tight instead of just sitting there like a dork in a bush waiting for the heavies to come along. More than 1 way to win a battle.
As for the tank, well, it's a new tank for me and I can tell you right now that the gun does NOT normally behave itself like that and the land % really flattered the tank. Was just one of those rounds when everything you aim at finds the middle dot, but, you have to spot that's going to be how it is in some battles and just try to last long enough to do something with that "game says you hit all your targets" and not die early.
Replay's comments (0)