Coalition 4.2 w/honors - Pilsen - AMX 13 57 GF
Personal Score
Team Score
Detailed Report
Victory
II class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
63 204
2 808
1
Scout
Scout
Detect most enemy tanks and self-propelled guns than anyone else on your team (at least nine). The achievement is granted to the winning team only. If two or more players have detected equal number of enemy vehicles, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Pilsen – Standard
Pilsen
AMX 13 57 GF
AMX 13 57 GF
IndignantBeaver [FILOX]
09.12.2018 01:21
Without Premium With Premium
Credits 42 261 63 392
Experience 1871 2808
Detailed Report
Statistics for IndignantBeaver
Battle efficiency Σ: 2 1404 2 - 1249 9 -
  • mbkkgd [DHO-X] Jagdtiger 1
  • Oxboy1212 T71 1
  • ImmortalisFerrum Škoda T 50 2
  • ARCARIOS Löwe 1 4
  • CAF_Talon IS
  • CherryTree T30
  • ThatGuyWithAFace Bat.-Châtillon 12 t 2
  • sjappers FV3805 1 6
  • TBoss01 [BOSS-] AMX 13 57
  • gato44 Jagdpanther
  • juandacrac2017 Black Prince
  • IndignantBeaver [FILOX] AMX 13 57 GF
  • Fanat_79 [BURYU] Tiger I 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 37
  • {{ ::replay.translations.shots.hits }} 26/17
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1404
  • {{ ::replay.translations.damageDealt.sniper }} 450
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 9
  • {{ ::replay.translations.damaged }} 7/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1249
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 4,23
Credits With Premium
Received 42 261 63 392
 
Fine for causing damage to allies -125 188
Compensation for damage caused by allies 0 0
 
Total amount for battle: 42,136 63,204
 
Auto-repair vehicle -3,302 -3,302
Auto-resupply ammunition -3,145 0 -3,145 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: 32,689 0 53,757 0
Time
  • Starting time 01:21
  • Battle duration 6 min 18 s
  • Time of destruction -
Experience
Received 1 101 55     1 652 83
Fine for causing damage to allies 0 0
Action / Personal missions payout 550 0     826 0
Bonus for Premium vehicle tier 220       330  
 
 
Total: 1 871 55 2 808 83
  • Version: 1.2.0.2
  • Server game time: 2018-12-09 01:21
  • Spawn: I
  • Battle type: Regular
  • Uploaded: IndignantBeaver

Replay description

Coalition-4: Shell after Shell

Primary Condition:
- Cause damage to six (6) different enemy vehicles.
- Destroy all enemy vehicle/Capture the base/Defend the base (when playing as a defender in Assault mode).

Secondary Conditions:
-Survive the battle.

I start pushing field and decide later that we don't have enough support there to take on the enemy. While there I sink at least a shot into a DA and then bail to the city. I get one into a Jadgtiger, another into a Tiger I and then devour the FV3805 on the enemy team with my clip. I wait for the hill top to be cleared (and the Tiger I) before progressing through the city again. I catch an unaware Lowe in the open and dump a clip into him. I just need to pen one more tank for the Primary with 217 HP... I risk it against a Skoda I spot at H8 and it pays off. I go back down the hill and play "careful" from here. I race across the map and collect the B-C 12t in awkward fashion and the final enemy dies seconds later.

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