Two perfect shots
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
83 735
2 390
1
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Sand River – Standard
Sand River
Type 4 Heavy
Type 4 Heavy
Pflicht [4WAR]
12.01.2019 02:01
Without Premium With Premium
Credits 37 215 55 823
Experience 1593 2390
Detailed Report
Statistics for Pflicht
Battle efficiency Σ: 4 4154 14 2180 920 3 -
  • MasterFisherman IS-3 1
  • C_R_A_N_K_1 Rheinmetall Skorpion G 2 1
  • aaa007_2016 Waffenträger auf Pz. IV 4 1
  • Tebrex21 Object 252U Defender 1 2
  • rebal_saab [LMAGS] T-54 5
  • Dederick [5PZRE] E 75
  • Harison01 IS-7 1 1
  • CptAndrew WZ-132 1 4 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 8
  • {{ ::replay.translations.shots.hits }} 7/3
  • {{ ::replay.translations.shots.heHits }} 5
  • {{ ::replay.translations.damageDealt.total }} 4154
  • {{ ::replay.translations.damageDealt.sniper }} 2114
  • {{ ::replay.translations.received.label }} 10
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 8
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 2180
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 6/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 920
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,33
Credits With Premium
Received 37 215 55 823
Action / Personal missions payout 27 912 27 912
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -8,973 -8,973
Auto-resupply ammunition -51,200 0 -51,200 0
Auto-resupply consumables 0 0 0 0
 
Total: 4,954 0 23,562 0
Time
  • Starting time 02:01
  • Battle duration 6 min 24 s
  • Time of destruction -
Experience
Received 1 062 53     1 593 80
Fine for causing damage to allies 0 0
Action / Personal missions payout 531 26     797 40
 
 
Total: 1 593 79 2 390 120
  • Version: 1.3.0.1
  • Server game time: 2019-01-12 02:01
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Pflicht

Replay description

Well; this map against these artys.. I was just lucky they didn't focus me.
Nevertheless. After a little skirmish in the middle I got constantly attacked from the right side by a med and a light tank.
After I finished the middle I got my chance to get rid of the light. He was behind the dune and went for a great jump. Mid air my HE stroke him killing he as a oneshot.
Better to that the next shot on the WT was a autoaim above 400m and in the second I shot he disappeared. But well. He got over 1k hp and was dead, too.

The rest was just routine and nothing interesting anymore. But two nice shots right after another were just good.

Replay's comments (0)