How to counter the Light/Med on Pilsen starting on south with an Autoloader (BC or Spagetti)
Personal Score
Team Score
Detailed Report
Victory
III class
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
46 154
1 251
Pilsen – Standard
Pilsen
Progetto M40 mod. 65
Progetto M40 mod. 65
GinToxika [E1SEN]
21.01.2019 06:40
Without Premium With Premium
Credits 30 769 46 154
Experience 834 1251
Detailed Report
Statistics for GinToxika
Battle efficiency Σ: 3 2530 4 1 790 1 -
  • zoli11111 [T-P-E] T49 1
  • Edwin1211 [_PIG_] Rheinmetall Panzerwagen 2 5
  • loewe20 FV4202 1
  • heliview [NED-1] Rheinmetall Skorpion G 2
  • 765_production [OTZ-] E 50 2 1
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 13
  • {{ ::replay.translations.shots.hits }} 11/9
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2530
  • {{ ::replay.translations.damageDealt.sniper }} 806
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 4/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 790
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,14
Credits With Premium
Received 30 769 46 154
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -15,269 -15,269
Auto-resupply ammunition -12,090 0 -12,090 0
Auto-resupply consumables 0 0 0 0
 
Total: 3,410 0 18,795 0
Time
  • Starting time 06:40
  • Battle duration 5 min 38 s
  • Time of destruction 5 min 37 s
Experience
Received 834 41     1 251 62
Fine for causing damage to allies 0 0
 
 
Total: 834 41 1 251 62
  • Version: 1.3.0.1
  • Server game time: 2019-01-21 06:40
  • Spawn: I
  • Battle type: Regular
  • Uploaded: GinToxika

Replay description

Well, for many people it is always a surprise why their snipers on their hill side die so early. That's because you are not killing their light/meed, or stopping them from spotting your own sniper hill. Here is a easy way of doing it, and yes you loose maybe one shot of your own health points but this is target, use you armor and exchange wise and then you own left side within minutes if you have support.

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