QuickyBaby ! Carnage with 8.8 cm + 600 damages RAM (1 shot every 3.8 seconds 3.8k DPM)
Link: Link copied to clipboard
Personal Score
Team Score
Detailed Report
Victory
|
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
110 156
2 540
5
Pascucci's Medal
Destroy 2 enemy SPGs in one battle.
• Drive a tank or a tank destroyer. • Can be obtained in Random Battles only. |
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6).
If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Redshire – Standard
E 50
hogdson2000 [CR0WS]
Without Premium | With Premium | |
---|---|---|
Credits | 73 437 | 110 156 |
Experience | 1693 | 2540 |
Battle efficiency
Σ:
6
8121
12
2230
589
6
-
- vkaps [-GR] Tiger I 3 3
- elborben [ETMCZ] Comet 3
- Honi98 [OPEL] E 50 1 1 4
- giorgiomitico G.W. Panther 1 2
- basket141 [RIP67] Tiger II 2 2 3
- Volcom_StoneD AMX 13 90 1 2
- IFeel_steel [-RBG-] Object 704 4 2
- wxwLEONIDASwxw WZ-111 1 5
- Pikar123 [PBCS] Black Prince 1 1
- bimbamboum2014 Lorraine 155 mle. 51 2
- gh55 [CBRET] WZ-120-1G FT 2
- NEY_2015 Tiger I 2 1 4
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 49
- {{ ::replay.translations.shots.hits }} 44/33
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 8121
- {{ ::replay.translations.damageDealt.sniper }} 1805
- {{ ::replay.translations.received.label }} 11
- {{ ::replay.translations.received.pierces }} 2
- {{ ::replay.translations.received.noDamage }} 8
- {{ ::replay.translations.received.he }} 1
- {{ ::replay.translations.received.blocked }} 2230
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 6
- {{ ::replay.translations.damaged }} 12/6
- {{ ::replay.translations.damageAssisted.ownLabel }} 589
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/42
- {{ ::replay.translations.mileage.label }} 5,04
Credits
With Premium
Received | 73 437 | 110 156 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -9,011 | -9,011 | ||||
Auto-resupply ammunition | -51,744 | 0 | -51,744 | 0 | ||
Auto-resupply consumables | -40,000 | 0 | -40,000 | 0 | ||
Total: | -27,318 | 0 | 9,401 | 0 |
Time
- Starting time 18:44
- Battle duration 12 min 31 s
- Time of destruction -
Experience
Received | 1 693 | 84 | 2 540 | 126 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Total: | 1 693 | 84 | 2 540 | 126 |
- Version: 1.3.0.1
- Server game time: 2019-01-21 18:44
- Spawn: II
- Battle type: Regular
- Uploaded: hogdson2000
Replay description
Top Gun, High Caliber, Steel Wall.
Great game with this fun gun.
Going to the heavy side, surprising and destroying them with my rate of fire (poor WZ-111 thinking I had a poor 240 alpha per shot...RIP).
Then a 600 damages RAM on a TD, and a 2 vs 3 very tended ending
Replay's comments (0)