Just like the last M, playing the active scout for my not so good team
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
40 636
4 197
Fisherman's Bay – Standard
Fisherman's Bay
WZ-120
WZ-120
DocSilly
03.02.2019 18:51
Without Premium With Premium
Credits 40 636 60 954
Experience 4197 6296
Detailed Report
Statistics for DocSilly
Battle efficiency Σ: 2 2407 5 1630 4193 5 -
  • RedWhite_2 Charioteer 1 1
  • Kukikuk WZ-111G FT 1 3
  • TufHaviland 50TP prototyp 2 2 1
  • Habe_grosse_Fleischwurst [EDPM] WZ-120-1G FT
  • _CAPORAL_ Rheinmetall Skorpion G 2 2
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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{{ replay.detailedPerformance.tank }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 9
  • {{ ::replay.translations.shots.hits }} 8/7
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2407
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 5
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 3
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 1630
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 5
  • {{ ::replay.translations.damaged }} 4/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 4193
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 6/0
  • {{ ::replay.translations.mileage.label }} 1,99
Credits With Premium
Received 40 636 60 954
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -12,745 -12,745
Auto-resupply ammunition -9,585 0 -9,585 0
Auto-resupply consumables 0 0 0 0
 
Total: 18,306 0 38,624 0
Time
  • Starting time 18:51
  • Battle duration 4 min 45 s
  • Time of destruction -
Experience
Received 1 199 59     1 799 89
Fine for causing damage to allies 0 0
Action / Personal missions payout 2 998 0     4 497 0
 
 
Total: 4 197 59 6 296 89
  • Version: 1.3.0.1
  • Server game time: 2019-02-03 18:51
  • Spawn: II
  • Battle type: Regular
  • Uploaded: DocSilly

Replay description

Fisherman's Bay - 3 possible locations:

- Harbor? no way, that's the heavies spot

- Center Hill? get real, this med got almost no gun depression

- TD valley of death? Well, still bad but better than the other 2

Well, I got lucky, enemy had no spotters on that side, so I managed to get close to enemy TD hotspot, encountering a suicidal Skorp G and the 50TP pr. Next was trying to spot the TDs near the houses.

2400 own damage and 4200 spotted = next M (oh, and we won).

Replay's comments (0)