Relax in Random after 20 battles in Frontline... Easy High caliber... and Demolition Expert x2 ;)
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Demolition Expert
Demolition Expert
Destroy at least one enemy vehicle by causing its ammunition to explode.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
96 275
6 281
1
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Mines – Encounter
Mines
ELC EVEN 90
ELC EVEN 90
iKnewIT
18.02.2019 00:52
Without Premium With Premium
Credits 63 430 95 145
Experience (x{4} for the first win in a day) 4186 6281
Detailed Report
Statistics for iKnewIT
Battle efficiency Σ: 4 2901 5 1 540 4 -
  • Muadiib M4A3E2 Sherman Jumbo 2
  • Guickfingers T26E4 SuperPershing 3 3
  • danike1993 Panhard AMD 178B
  • Marfooo G.W. Panther 1 1
  • Linex7 Churchill VII 1 2
  • Dauvril [CWOT] Cromwell
  • WillyButz M41 Walker Bulldog 1 2
  • Utiel_geo VK 30.02 (M)
  • Arakoulas2 [ANGR] M36 Jackson
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 12
  • {{ ::replay.translations.shots.hits }} 11/10
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2901
  • {{ ::replay.translations.damageDealt.sniper }} 549
  • {{ ::replay.translations.received.label }} 1
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 5/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 540
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,91
Credits With Premium
Received 63 430 95 145
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 753 1,129
 
Total amount for battle: 64,183 96,275
 
Auto-repair vehicle -1,128 -1,128
Auto-resupply ammunition -3,360 0 -3,360 0
Auto-resupply consumables 0 0 0 0
 
Total: 59,695 0 91,787 0
Time
  • Starting time 00:52
  • Battle duration 3 min 47 s
  • Time of destruction -
Experience
Received 1 021 51     1 532 77
Fine for causing damage to allies 0 0
Award for the first victory each day x4 x4     x4 x4
Bonus for Premium vehicle tier 102       153  
 
 
Total: 4 186 204 6 281 308
  • Version: 1.4.0
  • Server game time: 2019-02-18 00:52
  • Spawn: II
  • Battle type: Regular
  • Uploaded: iKnewIT

Replay description

Frontline mode is interesting, to be clear..
But, if You want to have "the main" prize, You clearly understand that You need to climb up at least to 30th Rank every week.
And there may be some weeks per Year You won't be able to participate...
Reaching Rank 30 only one time per week takes too many time, when You are Captain in average... :(
So, Frontline is Super long term Marathon for those who do want to take the main prize... :(

It's "a new" crew of AMX 13 90 with 3+ perks only, that's why I'm still using Binoculars with it.
With "normal" 7+ perks crew of AMX 13 105 I was using Vertical stabilizer for better gun handling.

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