AT15A 6 kills. Solo carry vs 3 at end.
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Demolition Expert
Demolition Expert
Destroy at least one enemy vehicle by causing its ammunition to explode.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
72 873
3 630
3
Cool-Headed
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Ghost Town – Assault
Ghost Town
AT 15A
AT 15A
Comrad_Pravda [-GL-]
12.03.2019 02:10
Without Premium With Premium
Credits 72 873 109 310
Experience (x{2} for the first win in a day) 3630 5445
Detailed Report
Statistics for Comrad_Pravda
Battle efficiency Σ: 6 4028 12 4045 836 - -
  • Brutush M44
  • ChrisSWar SU-152 1 2
  • hugosteiglitz Strv 74 1 2
  • fercap8 [TD_DC] Cromwell 3 3
  • tanquepastuso IS 3 6 6
  • Bountyhunter747 [DIXIE] Panhard EBR 75 (FL 10) 5 3
  • _SEALZ_BOHICA [SEALZ] Tiger I 8 2 9
  • dewdog13 Hotchkiss EBR 1 1 1
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
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  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
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  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 29
  • {{ ::replay.translations.shots.hits }} 28/26
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4028
  • {{ ::replay.translations.damageDealt.sniper }} 627
  • {{ ::replay.translations.received.label }} 21
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 19
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 4045
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 7/6
  • {{ ::replay.translations.damageAssisted.ownLabel }} 836
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,69
Credits With Premium
Received 72 873 109 310
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -3,051 -3,051
Auto-resupply ammunition -5,075 0 -5,075 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: 61,747 0 98,184 0
Time
  • Starting time 02:10
  • Battle duration 9 min 10 s
  • Time of destruction -
Experience
Received 1 650 82     2 475 123
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Bonus for Premium vehicle tier 330       495  
 
 
Total: 3 630 164 5 445 246
  • Version: 1.4.0
  • Server game time: 2019-03-12 02:10
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Comrad_Pravda

Replay description

AT15A 6 kills. Solo carry vs 3 at end. Wasn't paying attention when I ran into the wall for a few seconds at the beginning getting into position because the thing is so slow. I was texting. It's true what they say: don't text and drive. Honestly, a lot of this was luck. Arty missed a lot & the enemies didn't know where to shoot me, but hey. I knew how to scrape the french wheeled vehicle off me, and put the wall between me and the Tiger at the end to buy a few more seconds against the IS, so it wasn't purely luck I guess. Also, why do I have binocs and a camo net equipped? For luck. I think the matchmaker goes easy on me if it looks at my loadout, and sees something non-optimal. It's basically just superstition.

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