PzKpfw.VI.B Tiger-II A Successful Retreat Foils Enemy Victory! Jingles
Personal Score
Team Score
Detailed Report
Draw
III class
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
41 466
746
Highway – Standard
Highway
Tiger II
Tiger II
Razor1uk [SHYLO]
20.02.2019 05:56
Without Premium With Premium
Credits 27 644 41 466
Experience 497 746
Detailed Report
Statistics for Razor1uk
Battle efficiency Σ: 1 2489 4 250 460 3 -
  • bobblowfish T-50-2 1
  • MiSTRiXER KV-85 1 2 3
  • J3r3my [-BUNS] S-51 1
  • jaku1987 Progetto M35 mod 46 1 1
  • TERMISTU [FF-AL] G.W. Panther
  • Sandoria79 [PC_TT] AMX Canon d'assaut 105 1 2
  • kojotiliman [PATKA] Strv 74
  • Razor1uk [SHYLO] Tiger II
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
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  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 13
  • {{ ::replay.translations.shots.hits }} 9/8
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2489
  • {{ ::replay.translations.damageDealt.sniper }} 333
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 4
  • {{ ::replay.translations.received.blocked }} 250
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 5/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 460
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,85
Credits With Premium
Received 27 644 41 466
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -7,050 -7,050
Auto-resupply ammunition -32,240 0 -32,240 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -31,646 0 -17,824 0
Time
  • Starting time 05:56
  • Battle duration 15 min 0 s
  • Time of destruction -
Experience
Received 497 24     746 36
Fine for causing damage to allies 0 0
Personal Reserves bonus 72     108
 
 
Total: 497 96 746 144
  • Version: 1.4.0
  • Server game time: 2019-02-20 05:56
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Razor1uk

Replay description

When the team rushes from the Eastern cap, that old 'Lemmings' feeling descends again. As contact is made, I see the enemies slaughter of our many Lemmings, so I make a tactical retreat from outside the City, to help bolster our cap against the coming enemy tide.
Shout outs go to the Lemmings, without whom we could've won, to the enemy KV, who traded shots very well until I rammed them, and the enemt team Lemmings, who had a slightly better idea than ours.

I do not know why the game time finished 5+ seconds early - without the early game end, I could've killed the enemy S-51; it'd still been a draw though.

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