Leider kein MasterAce
Personal Score
Team Score
Detailed Report
Defeat
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
42 972
1 472
1
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Fisherman's Bay – Standard
Fisherman's Bay
T-34-85
T-34-85
Bartmensch_74 [N_U]
10.04.2019 17:23
Without Premium With Premium
Credits 25 318 37 977
Experience 981 1472
Detailed Report
Statistics for Bartmensch_74
Battle efficiency Σ: 3 2290 6 435 398 2 -
  • relent13 [R3L4X] Type 64 1
  • wol87po 40TP Habicha 2 3
  • yaktaver [JUN] Škoda T 25 1
  • Dinu_Carstea M36 Jackson 1 4
  • 4the3mperor WZ-131G FT 1 1 3
  • Onemax03 ARL 44
  • kafetank T-50-2 4 2 3
  • davut_279 M4A3E2 Sherman Jumbo 2
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 21
  • {{ ::replay.translations.shots.hits }} 18/15
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2290
  • {{ ::replay.translations.damageDealt.sniper }} 1353
  • {{ ::replay.translations.received.label }} 12
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 7
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 435
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 5/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 398
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,17
Credits With Premium
Received 25 318 37 977
Achievements 3 330 4 995
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 28,648 42,972
 
Auto-repair vehicle -5,219 -5,219
Auto-resupply ammunition -3,675 0 -3,675 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: 16,754 0 31,078 0
Time
  • Starting time 17:23
  • Battle duration 7 min 34 s
  • Time of destruction 7 min 16 s
Experience
Received 624 31     936 47
Achievements 357 17     535 25
Fine for causing damage to allies 0 0
 
 
Total: 981 48 1 472 72
  • Version: 1.4.1
  • Server game time: 2019-04-10 17:23
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Bartmensch_74

Replay description

Knapp vorbei.
Warum?
Zuerst war da ein T50-2 der 72 Schuss feuerte, das meiste davon auf eine HÄUSERECKE. Zwar machte er auch zwei Kills, aber das riecht verdächtig nach Aimbot...
Ich traf mal wieder schlecht, aber machte trotzdem eine Menge Schaden.
Leider konnte ich den TD zum Schluss noch ketten, aber nicht umfahren. Dafür war mein Panzer zu langsam.
Normal wäre ja Kette ziehen, vorbei fahren und abschiessen.
Zum Schluss naja, wir waren nur noch zwei und ich hatte nicht die maximale Sichtweite, zudem war im Gegnerteam noch ein Light...Was soll man machen. Ich sah den Gegner ja nicht mal kommen...
Ein Fail waren wohl unsere Lights und Heavys.
Und dass die eine Flanke so früh fiel, warum ich zurück musste.
Tja inzwischen mache ich gute Gefechte in diesem T34-85, aber zum Gewinnen reichts irgendwie nicht...

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