Hidden strongpoint, Emile 1 semi-carry in tier 10
Personal Score
Team Score
Detailed Report
Victory
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
42 112
2 698
1
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Ensk – Standard
Ensk
Emil I
Emil I
Nimbus7 [TG]
26.04.2019 02:31
Without Premium With Premium
Credits 42 112 63 168
Experience (x{2} for the first win in a day) 2698 4048
Detailed Report
Statistics for Nimbus7
Battle efficiency Σ: 1 4347 7 620 185 - -
  • bonecrusher1056 [5-TH] Rheinmetall Skorpion G 1 3
  • TOTENKOPF_Argento Panhard EBR 75 (FL 10) 1
  • adrenaline_XTM FV215b (183) 1 2
  • SimONCE_Twice [WDNMD] AMX M4 mle. 49 Liberté 1 1
  • krunk_2016 Super Conqueror
  • sircomadreja [EARCT] 50TP Tyszkiewicza 1 4
  • Sacrilegious [W_T_F] T-62A 2 1 1
  • Paradisenova [WDNMD] AMX M4 mle. 49 Liberté 1 1
  • Tunner [D-DAY] Object 704 1 2
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 18
  • {{ ::replay.translations.shots.hits }} 18/14
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4347
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 6
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 3
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 620
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 8/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 185
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 0,72
Credits With Premium
Received 42 112 63 168
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -7,845 -7,845
Auto-resupply ammunition -12,420 0 -12,420 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: 18,847 0 39,903 0
Time
  • Starting time 02:31
  • Battle duration 5 min 35 s
  • Time of destruction 5 min 34 s
Experience
Received 1 349 67     2 024 101
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 2 698 134 4 048 201
  • Version: 1.4.1
  • Server game time: 2019-04-26 02:31
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Nimbus7

Replay description

happy with my gameplay here, waited for high armor enemies to show me their sides, and got lucky a few times. enemies ignored me as i was bottom tier, but regretted that choice, i made it hard to attack my vehicle, and punished those who tried. got one lucky fire, and one tracking shot at the end on a skorp g that saved my life and got me more damage.

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