Unbreakable-T95 fast 10k dmg geblockt
Personal Score
Team Score
Detailed Report
Defeat
III class
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
31 120
680
1
Cool-Headed
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Ghost Town – Standard
Ghost Town
T95
T95
Kentakki4k [7DTPD]
28.04.2019 15:14
Without Premium With Premium
Credits 27 395 41 092
Experience 680 1020
Detailed Report
Statistics for Kentakki4k
Battle efficiency Σ: 3 3653 1 9530 - - -
  • Manzi4170 [-DKU-] Prototipo Standard B 3 3
  • pinkmist Conqueror 5
  • gusti21 60TP Lewandowskiego 2
  • momo62122 T-103 4
  • NoleOle [SRBI] Prototipo Standard B 3
  • para1704 [-WIR_] SU-130PM 1
  • virusantiplusi Object 263 4
  • NormChaos [S4] IS-7 4
  • pichou15 [FR90] KV-4 1 1
  • letitan_85 [A-T-I] Rheinmetall Skorpion G 1 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
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  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 7
  • {{ ::replay.translations.shots.hits }} 7/6
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3653
  • {{ ::replay.translations.damageDealt.sniper }} 2730
  • {{ ::replay.translations.received.label }} 30
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 26
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 9530
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 4/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 0,61
Credits With Premium
Received 27 395 41 092
Achievements 3 725 5 587
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 31,120 46,680
 
Auto-repair vehicle -14,847 -14,847
Auto-resupply ammunition -11,550 0 -11,550 0
Auto-resupply consumables 0 0 0 0
 
Total: 4,723 0 20,283 0
Time
  • Starting time 15:14
  • Battle duration 7 min 31 s
  • Time of destruction -
Experience
Received 408 20     612 30
Achievements 272 13     408 19
Fine for causing damage to allies 0 0
 
 
Total: 680 33 1 020 50
  • Version: 1.4.1
  • Server game time: 2019-04-28 15:14
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Kentakki4k

Replay description

Ein sehr defensives spiel von mir, bei dem ich fast an einer einzigen Stelle verweile und auf meine Opfer warte.

Schnell zeichnet sich ab, dass wir verlieren und auch ich gerate in das Kreuzfeuer des Gegners. Aber mich bekommen die in meiner T95 nicht platt. im Gegenteil, mir gelingt es trotz gerissener Kette noch einen Gegner rauszunehmen.

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