Emil 1 carry
Personal Score
Team Score
Detailed Report
Victory
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
68 459
8 014
2
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Sand River – Standard
Sand River
Emil I
Emil I
BloodyNooby [ADG9]
16.07.2019 20:44
Without Premium With Premium
Credits 41 490 41 490
Experience (x{2} for the first win in a day) 6726 8014
Detailed Report
Statistics for BloodyNooby
Battle efficiency Σ: 6 4781 6 - - - -
  • XdBp [H-BIA] Rhm.-Borsig Waffenträger 3 3
  • Kubykus [BB_A] 110 1 2
  • GangBangGandalf [BMBLE] Lorraine 40 t 1 3
  • Rdja994 UDES 03 1 2
  • ZhumZhum [322] KV-5 2
  • ggez_3 [HASAR] Löwe 1
  • Notatroller1 Panzer 58 Mutz 3
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 25
  • {{ ::replay.translations.shots.hits }} 20/16
  • {{ ::replay.translations.shots.heHits }} 1
  • {{ ::replay.translations.damageDealt.total }} 4781
  • {{ ::replay.translations.damageDealt.sniper }} 3268
  • {{ ::replay.translations.received.label }} 1
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 7/6
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,68
Credits With Premium
Received 41 490 41 490
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -7,035 -7,035
Auto-resupply ammunition -16,750 0 -16,750 0
Auto-resupply consumables 0 0 0 0
 
Total: 17,705 0 44,674 0
Time
  • Starting time 20:44
  • Battle duration 11 min 55 s
  • Time of destruction -
Experience
Received 1 287 64     1 287 64
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Action / Personal missions payout 3 862 0     3 862 0
For playing in a Platoon 290     290
 
 
Total: 6 726 128 8 014 192
  • Version: 1.5.1
  • Server game time: 2019-07-16 20:44
  • Spawn: I
  • Battle type: Regular
  • Uploaded: BloodyNooby

Replay description

I waitet for targets at a hill at first. decided to leave that hill stylish and went back more. I was good supportet by a teammate but lost him at the end when i decided to get the td in the south by a pincer attack. My teammate was discovered and killed. The problem was how to attack that well hidden td. I traveled to him from a low position where he needed to look over a hill to shot me. When he was under 100 HP the battle got way more tense. i loaded HE-rounds to no bounce an finish him off, but miracolously i didnt much damage. i needed a second he shot, so i went around and shot from the side, because i had still the time to do that.

really nice to view in the end that all decisions played out good.

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