Black Prince Mastery
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
53 685
4 186
1
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Mountain Pass – Standard
Mountain Pass
Black Prince
Black Prince
templar627 [-FOG-]
04.08.2019 11:29
Without Premium With Premium
Credits 36 584 36 584
Experience 3488 4186
Detailed Report
Statistics for templar627
Battle efficiency Σ: 3 3649 13 4080 7 1 -
  • BLaDeSyMy [RAI] Rhm.-Borsig Waffenträger 1 1
  • the_phantom_ Tiger I 3 4 6
  • metalurgical Object 252U Defender 1 3
  • Messiah_2018 KV-4 6 3 5
  • Top_Bunk T25/2 1 1 4
  • colton9569 KV-122 2 1 3
  • Jasmer T28 1
  • SyniSt3r T-34-2G FT 1 3
  • Drew1723 [1723] G.W. Panther
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 44
  • {{ ::replay.translations.shots.hits }} 40/25
  • {{ ::replay.translations.shots.heHits }} 1
  • {{ ::replay.translations.damageDealt.total }} 3649
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 15
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 12
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 4080
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 7/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 7
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,86
Credits With Premium
Received 36 584 36 584
 
Fine for causing damage to allies -1,191 1,191
Compensation for damage caused by allies 0 0
 
Total amount for battle: 35,393 53,685
 
Auto-repair vehicle -8,159 -8,159
Auto-resupply ammunition -80,100 0 -80,100 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: -55,866 0 -37,574 0
Time
  • Starting time 11:29
  • Battle duration 11 min 44 s
  • Time of destruction 11 min 43 s
Experience
Received 1 395 69     1 395 69
Fine for causing damage to allies 0 0
Action / Personal missions payout 2 093 0     2 093 0
 
 
Total: 3 488 69 4 186 104
  • Version: 1.5.1
  • Server game time: 2019-08-04 11:29
  • Spawn: II
  • Battle type: Regular
  • Uploaded: templar627

Replay description

Ran out of gold halfway thru. I guess I learned my lesson.

Replay's comments (0)