Ace Tanker: Top Gun, High Caliber, Patrol Duty, Steel Wall, Pascucci's
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
207 910
5 399
7
Pascucci's Medal
Pascucci's Medal
Destroy 2 enemy SPGs in one battle.
• Drive a tank or a tank destroyer.
• Can be obtained in Random Battles only.
Patrol Duty
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Sand River – Standard
Sand River
50TP prototyp
50TP prototyp
DREAD_PIRATE_R0BERTS [WONKA]
05.08.2019 18:37
Without Premium With Premium
Credits 105 273 105 273
Experience (x{2} for the first win in a day) 3685 5399
Detailed Report
Statistics for DREAD_PIRATE_R0BERTS
Battle efficiency Σ: 6 4129 3 1625 3658 2 -
  • GenPatton_UK Löwe 1 1
  • el_jefe135 [KNGDM] AMX Canon d'assaut 105 1 1
  • Dragore Panhard EBR 75 (FL 10) 1
  • mooneater18 [IXGD] LTTB 2
  • Max_Ice_1 Strv S1 1
  • CajunNathun LTTB
  • psychoaxe626 Rheinmetall Skorpion G 1
  • KFCBowl FV207 1
  • Doradoboy M40/M43 1
  • Neilly_ [DRNKN] Kanonenjagdpanzer 105 1 2
  • DuquesneJuice T26E5 Patriot 2 2
  • DanMTB Panther II 3
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 14
  • {{ ::replay.translations.shots.hits }} 12/11
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4129
  • {{ ::replay.translations.damageDealt.sniper }} 517
  • {{ ::replay.translations.received.label }} 12
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 7
  • {{ ::replay.translations.received.he }} 4
  • {{ ::replay.translations.received.blocked }} 1625
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 7/6
  • {{ ::replay.translations.damageAssisted.ownLabel }} 3658
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 43/0
  • {{ ::replay.translations.mileage.label }} 3,28
Credits With Premium
Received 105 273 105 273
Action / Personal missions payout 50 000 50 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -7,169 -7,169
Auto-resupply ammunition -33,600 0 -33,600 0
Auto-resupply consumables 0 0 0 0
 
Total: 114,504 0 167,141 0
Time
  • Starting time 18:37
  • Battle duration 13 min 45 s
  • Time of destruction -
Experience
Received 1 714 85     1 714 85
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Bonus for Premium vehicle tier 257       257  
 
 
Total: 3 685 170 5 399 256
  • Version: 1.5.1
  • Server game time: 2019-08-05 18:37
  • Spawn: I
  • Battle type: Regular
  • Uploaded: DREAD_PIRATE_R0BERTS

Replay description

I didn't do the usual heavy push down the dry river bed. I saw the comp make up and knew I would be pushing against arty and TDs. I decided to go north and try and help my LTs push through. I kinda thought my YOLO push to the river bed near their base was a gamble but felt I could get enough fire support to take out their TDs. It paid off then I just had to 'tank' my way through their base. My heart was pounding when their TDs collapsed in on me and didn't stop until I killed the Panther at the end.

Retraining my 90% Crew: BIA, 6th, repairs.
Equip: V-Stab, Vents, Rammer

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