enemy snatching defeat from the jaws of victory. King tiger
Personal Score
Team Score
Detailed Report
Victory
II class
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
47 515
2 209
3
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Invader
Invader
Capture the maximum number of points from the enemy base, but not less than 80. The achievement is granted on successful base capture, including only the points that were part of the base capture. If the battle ends in a draw, the achievement is granted to the first player to receive 80 or more capture points.
Siegfried Line – Standard
Siegfried Line
King Tiger
King Tiger
zijing_98
16.08.2019 07:07
Without Premium With Premium
Credits 47 515 47 515
Experience (x{2} for the first win in a day) 2209 2209
Detailed Report
Statistics for zijing_98
Battle efficiency Σ: 3 2345 4 1835 313 - -
  • itamasa0803 Cromwell 1
  • dfab [NOLYF] M44
  • nabal008 T-34-85M 1 1 2
  • Bushwacker [P-M-E] T29 4 1 2
  • WOOTWO M36 Jackson 4 1 3
  • Napoleon1666 [P-L-A] Dicker Max 1
  • kenkenpah T25/2 1 1
  • gonggomE Jagdpanther 1 2
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 21
  • {{ ::replay.translations.shots.hits }} 13/11
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2345
  • {{ ::replay.translations.damageDealt.sniper }} 536
  • {{ ::replay.translations.received.label }} 18
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 11
  • {{ ::replay.translations.received.he }} 5
  • {{ ::replay.translations.received.blocked }} 1835
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 6/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 313
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 100/0
  • {{ ::replay.translations.mileage.label }} 2,13
Credits With Premium
Received 47 515 47 515
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -6,015 -6,015
Auto-resupply ammunition -7,350 0 -7,350 0
Auto-resupply consumables -6,000 0 -6,000 0
 
Total: 28,150 0 28,150 0
Time
  • Starting time 07:07
  • Battle duration 11 min 38 s
  • Time of destruction -
Experience
Received 1 004 50     1 004 50
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Bonus for Premium vehicle tier 201       201  
 
 
Total: 2 209 100 2 209 100
  • Version: 1.6.0
  • Server game time: 2019-08-16 07:07
  • Spawn: II
  • Battle type: Regular
  • Uploaded: zijing_98

Replay description

its not the damage. its the gameplay. the start will be slightly dry but the action starts afterwards

Replay's comments (0)