Unlikely blindshot from an O-I in their base.
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Personal Score
Team Score
Detailed Report
Draw
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
36 575
1 065
1
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Malinovka – Standard
M44
TheR3dBaron [REMY]
Without Premium | With Premium | |
---|---|---|
Credits | 20 712 | 20 712 |
Experience | 710 | 1065 |
Battle efficiency
Σ:
2
1576
9
-
-
-
411
- _PREDAT0R_ M4A3E2 Sherman Jumbo 3 2
- die_ene_noob [BAUK] M18 Hellcat 1 1
- KPT_SOLO_1 [RW-PL] KV-85
- sweipuff [BXB] O-I 1 1
- FirdenSyme M4A3E8 Sherman 1
- Und3rTak3r_ [D-POB] Ikv 65 Alt II 1 2
- Jahtinakki_100000 Dicker Max 1
- Koenigspieker [-HF79] КВ-2 (Р) 1 1
- Fangpire KV-2 2 1
- deLattredeTassigny49 [-FRD-] Type 4 Chi-To 1 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 21
- {{ ::replay.translations.shots.hits }} 7/0
- {{ ::replay.translations.shots.heHits }} 14
- {{ ::replay.translations.damageDealt.total }} 1576
- {{ ::replay.translations.damageDealt.sniper }} 1576
- {{ ::replay.translations.received.label }} 1
- {{ ::replay.translations.received.pierces }} 1
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 9/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 0
- {{ ::replay.translations.damageStunned.ownLabel }} 411
- {{ ::replay.translations.stunsCaused }} 12
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 0,07
Credits
With Premium
Received | 20 712 | 20 712 | ||||
Achievements | 3 671 | 3 671 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 24,383 | 36,575 | ||||
Auto-repair vehicle | -3,271 | -3,271 | ||||
Auto-resupply ammunition | -10,605 | 0 | -10,605 | 0 | ||
Auto-resupply consumables | -25,000 | 0 | -25,000 | 0 | ||
Total: | -14,493 | 0 | -2,301 | 0 |
Time
- Starting time 00:04
- Battle duration 15 min 0 s
- Time of destruction 6 min 45 s
Experience
Received | 443 | 22 | 443 | 22 | ||
Achievements | 267 | 13 | 267 | 13 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Total: | 710 | 35 | 1 065 | 53 |
- Version: 1.6.0
- Server game time: 2019-08-17 00:04
- Spawn: II
- Battle type: Regular
- Uploaded: TheR3dBaron
Replay description
Playing arty I got blind shot by an unspotted O-I from the base after blindshooting him. Why would one take that shot at arty considering the reload of the O-I and the possibility of getting a more juicy target.
Ok, I deserve what I'm getting for playing arty, but I was doing the mission to stun 2 enemy tanks with one shot.
Are there mods to zoom out and trace arty with normal tanks? Considering I'm arty, I could have been anywhere on that line and behind a hill.
Replay's comments (0)