Frustration at being good in an average game
Personal Score
Team Score
Detailed Report
Defeat
I class
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
72 611
1 616
1
Cool-Headed
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Empire's Border – Encounter
Empire's Border
ST-I
ST-I
ALEKSANDAR_K [BGNID]
07.10.2019 22:01
Without Premium With Premium
Credits 44 325 44 325
Experience 1077 1616
Detailed Report
Statistics for ALEKSANDAR_K
Battle efficiency Σ: 1 4486 4 4490 1473 1 -
  • GRDHGEHG [TERO] Prototipo Standard B 1 1
  • Cap_spek [11RHS] Panhard AML Lynx 6x6 2
  • Bezge Object 257 4 1
  • DUNHILL777 [_JFG_] EMIL 1951
  • faboe T49 1
  • zekipeki [H0S] IS-3 3 3 3
  • darsser T95 1
  • Cryingmonkey AMX M4 mle. 51 2 1 4
  • G_Plamen [BGTF] ISU-152
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 15
  • {{ ::replay.translations.shots.hits }} 15/9
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4486
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 20
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 14
  • {{ ::replay.translations.received.he }} 3
  • {{ ::replay.translations.received.blocked }} 4490
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 4/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1473
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/23
  • {{ ::replay.translations.mileage.label }} 1,44
Credits With Premium
Received 44 325 44 325
Achievements 4 082 4 082
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 48,407 72,611
 
Auto-repair vehicle -17,889 -17,889
Auto-resupply ammunition -32,515 0 -32,515 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -21,997 0 2,207 0
Time
  • Starting time 22:01
  • Battle duration 7 min 10 s
  • Time of destruction 5 min 33 s
Experience
Received 688 34     688 34
Achievements 389 19     389 19
Fine for causing damage to allies 0 0
 
 
Total: 1 077 53 1 616 80
  • Version: 1.6.0
  • Server game time: 2019-10-07 22:01
  • Spawn: II
  • Battle type: Regular
  • Uploaded: ALEKSANDAR_K

Replay description

I am always really frustrated at how Wargaming is calculating the results of the games - you might be in the top 3 players of the whole game, but if your team loses you still get bad scores. My believe is that no matter that you loose or win, you need to have overall score of your performace that is not determined by wins and losses but on your pure skills that you show in each game.

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