Frustration at being good in an average game
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Personal Score
Team Score
Detailed Report
Defeat
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Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
72 611
1 616
1
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Empire's Border – Encounter
ST-I
ALEKSANDAR_K [BGNID]
Without Premium | With Premium | |
---|---|---|
Credits | 44 325 | 44 325 |
Experience | 1077 | 1616 |
Battle efficiency
Σ:
1
4486
4
4490
1473
1
-
- GRDHGEHG [TERO] Prototipo Standard B 1 1
- Cap_spek [11RHS] Panhard AML Lynx 6x6 2
- Bezge Object 257 4 1
- DUNHILL777 [_JFG_] EMIL 1951
- faboe T49 1
- zekipeki [H0S] IS-3 3 3 3
- darsser T95 1
- Cryingmonkey AMX M4 mle. 51 2 1 4
- G_Plamen [BGTF] ISU-152
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 15
- {{ ::replay.translations.shots.hits }} 15/9
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 4486
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 20
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 14
- {{ ::replay.translations.received.he }} 3
- {{ ::replay.translations.received.blocked }} 4490
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 4/1
- {{ ::replay.translations.damageAssisted.ownLabel }} 1473
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/23
- {{ ::replay.translations.mileage.label }} 1,44
Credits
With Premium
Received | 44 325 | 44 325 | ||||
Achievements | 4 082 | 4 082 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 48,407 | 72,611 | ||||
Auto-repair vehicle | -17,889 | -17,889 | ||||
Auto-resupply ammunition | -32,515 | 0 | -32,515 | 0 | ||
Auto-resupply consumables | -20,000 | 0 | -20,000 | 0 | ||
Total: | -21,997 | 0 | 2,207 | 0 |
Time
- Starting time 22:01
- Battle duration 7 min 10 s
- Time of destruction 5 min 33 s
Experience
Received | 688 | 34 | 688 | 34 | ||
Achievements | 389 | 19 | 389 | 19 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Total: | 1 077 | 53 | 1 616 | 80 |
- Version: 1.6.0
- Server game time: 2019-10-07 22:01
- Spawn: II
- Battle type: Regular
- Uploaded: ALEKSANDAR_K
Replay description
I am always really frustrated at how Wargaming is calculating the results of the games - you might be in the top 3 players of the whole game, but if your team loses you still get bad scores. My believe is that no matter that you loose or win, you need to have overall score of your performace that is not determined by wins and losses but on your pure skills that you show in each game.
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