Tense arty game with an unexpected end - QuickyBaby
Personal Score
Team Score
Detailed Report
Draw
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Gore's Medal
Gore's Medal
Drive an SPG and cause damage exceeding 10 times the hit points of your vehicle.
• The player must not destroy any allied vehicles.
• Hits on allied vehicles are not counted.
• Can be obtained in Random Battles only.
53 064
2 484
6
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Sand River – Encounter
Sand River
G.W. Tiger
G.W. Tiger
Slizo_SK
21.11.2019 00:16
Without Premium With Premium
Credits 31 597 31 597
Experience 1932 2484
Detailed Report
Statistics for Slizo_SK
Battle efficiency Σ: 4 4655 22 - - - 395
  • PLMichcioPL [VVEST] VK 100.01 (P) 1
  • Qla_dra_qla VK 100.01 (P) 4 3
  • BumBumTom Object 252U Defender 4 3
  • cavs [D-C-A] E 50 1 1
  • Jost15 Rhm.-Borsig Waffenträger 1
  • jardaslav M53/M55 1 3
  • In_Faustus Object 263 1 1
  • maximilienxv SU-130PM 1 5 1
  • pixAr10 [WSOMK] LT-432 2
  • Tyvriv T30 2
  • OjciecPijoo ST-I 1
  • gregor8014 [INVT] Panther II 1 2
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 15
  • {{ ::replay.translations.shots.hits }} 6/1
  • {{ ::replay.translations.shots.heHits }} 19
  • {{ ::replay.translations.damageDealt.total }} 4655
  • {{ ::replay.translations.damageDealt.sniper }} 4655
  • {{ ::replay.translations.received.label }} 0
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 10/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 395
  • {{ ::replay.translations.stunsCaused }} 14
  • {{ ::replay.translations.capture }} 0/39
  • {{ ::replay.translations.mileage.label }} 0,44
Credits With Premium
Received 31 597 31 597
Achievements 3 779 3 779
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 35,376 53,064
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -37,120 0 -37,120 0
Auto-resupply consumables 0 0 0 0
 
Total: -1,744 0 15,944 0
Time
  • Starting time 00:16
  • Battle duration 15 min 0 s
  • Time of destruction -
Experience
Received 691 34     691 34
Achievements 413 20     413 20
Fine for causing damage to allies 0 0
Personal Reserves bonus 828 162     828 162
 
 
Total: 1 932 216 2 484 243
  • Version: 1.6.1
  • Server game time: 2019-11-21 00:16
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Slizo_SK

Replay description

I had probably one of my best (if not the best) arty game in a while. Was shooting in my GW Tiger almost constantly, game was neck and neck for the whole time. At the end they had 2 players pressuring the cap and the end result? Well, you can see it ended up in a draw but I am quite proud on using the top-down view to pinpoint the location of the enemies in the cap by seeing the objects being destroyed (you can have a look and maybe use this as an inspiration when playing arty next time).

Replay's comments (0)