Centurion 5.1 - Standoff vs 3 TDs in the End. Epic stuff!
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
118 944
3 507
2
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steppes – Standard
Steppes
Centurion Mk. 5/1 RAAC
Centurion Mk. 5/1 RAAC
Buschpilot901 [PAVE]
24.11.2019 22:07
Without Premium With Premium
Credits 79 296 79 296
Experience 2776 3507
Detailed Report
Statistics for Buschpilot901
Battle efficiency Σ: 3 3558 7 2960 1542 4 -
  • Spoon_SAIK [TINK] SU-101 2 1 2
  • robocop_8 KV-4 1 1 1
  • inram [TGOA] M26 Pershing 1 1
  • muffin1212 ELC EVEN 90 1 1
  • Patryczkov [ALKOP] UDES 14 Alt 5 2 2 2
  • Isigigur_dr [8828] T26E5 2 1
  • 71Legion [RE-P] Rheinmetall Skorpion 1 2
  • PNRKML [-KURT] Object 252U Defender
  • Mugdim [KOKUZ] TS-5 1 1
  • Tra_con T34 1 1 1
  • sapper6606 [PAB-1] P.44 Pantera 4
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
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  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 30
  • {{ ::replay.translations.shots.hits }} 22/16
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3558
  • {{ ::replay.translations.damageDealt.sniper }} 508
  • {{ ::replay.translations.received.label }} 14
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 10
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 2960
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 10/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1542
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,87
Credits With Premium
Received 79 296 79 296
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -8,021 -8,021
Auto-resupply ammunition -20,400 0 -20,400 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: 47,875 0 87,523 0
Time
  • Starting time 22:07
  • Battle duration 9 min 4 s
  • Time of destruction 9 min 3 s
Experience
Received 1 461 73     1 461 73
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 096 220     1 096 220
Bonus for Premium vehicle tier 219       219  
 
 
Total: 2 776 293 3 507 330
  • Version: 1.6.1
  • Server game time: 2019-11-24 22:07
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Buschpilot901

Replay description

So. Steppes.
Weird start at the beginning.
Just some brawling versus some heavy tanks and an UDES 14/5.

The other flank completely collapsed so a Somua,A Su130PM and me went back to defend. that helped out. But our assault collapsed as well.

Our Somua tilted and it was me and the SU130PM at the end vs the rest.

Then the Push from 3 TDS! ccame down on me. luckily my armour bounced off a few shots and with some clever driving, i could outplay them in a close quarter Combat situation!

Man. That was intense!

Replay's comments (0)