Defender Medal
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
51 707
7 865
3
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
Arctic Region – Standard
Arctic Region
UDES 14 Alt 5
UDES 14 Alt 5
felesmiki [FENYX]
19.12.2019 19:21
Without Premium With Premium
Credits 25 440 25 440
Experience 7388 7865
Detailed Report
Statistics for felesmiki
Battle efficiency Σ: 4 2801 6 - 265 - -
  • Cpt_Holzei VK 100.01 (P) 3
  • sportyshorty73 Progetto M35 mod 46 1
  • LordTanks Panhard AML Lynx 6x6 1 1
  • WoT_ STG 1 1
  • maks_2016 STA-1 1 1
  • xRIKI1 UDES 03 2 1
  • Heinrich138 [AVE-X] Indien-Panzer
  • felesmiki [FENYX] UDES 14 Alt 5
  • 20maciej [GOOUT] M4A1 Revalorisé 2
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 16
  • {{ ::replay.translations.shots.hits }} 14/9
  • {{ ::replay.translations.shots.heHits }} 1
  • {{ ::replay.translations.damageDealt.total }} 2801
  • {{ ::replay.translations.damageDealt.sniper }} 1032
  • {{ ::replay.translations.received.label }} 3
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 7/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 265
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/100
  • {{ ::replay.translations.mileage.label }} 1,7
Credits With Premium
Received 25 440 25 440
Action / Personal missions payout 13 547 13 547
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -10,119 -10,119
Auto-resupply ammunition -17,045 0 -17,045 0
Auto-resupply consumables 0 0 0 0
 
Total: 11,823 0 24,543 0
Time
  • Starting time 19:21
  • Battle duration 8 min 21 s
  • Time of destruction 8 min 20 s
Experience
Received 953 47     953 47
Fine for causing damage to allies 0 0
Action / Personal missions payout 6 435 0     6 435 0
 
 
Total: 7 388 47 7 865 71
  • Version: 1.7.0
  • Server game time: 2019-12-19 19:21
  • Spawn: I
  • Battle type: Regular
  • Uploaded: felesmiki

Replay description

10:01 - Bad situation in our base, start defense
8:58 - Killing the last enemy defender, clear cap for my team
8:20 - taking position, trying to clear our base
8:08 - First reset, maurerbrecher killed, 1vs3 situation
7:50 - Cold mind, hold the revalorise untill window
7:35 - vk fails, reset now or lose
7:15 - revalorise and guard killed, stop the vk
7:00 - Last shot, base complete safe, our team capture their base

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