I don't get how WG ignored this RNG clip. Way better than the YouTube videos.
Personal Score
Team Score
Detailed Report
Victory
III class
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
44 402
4 673
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Erlenberg – Standard
Erlenberg
50TP Tyszkiewicza
50TP Tyszkiewicza
Labramcems [KAZMA]
09.11.2019 08:21
Without Premium With Premium
Credits 29 601 29 601
Experience 4228 4673
Detailed Report
Statistics for Labramcems
Battle efficiency Σ: 3 2497 2 490 616 3 -
  • ___Noob___ WZ-120-1G FT
  • AIMON2 [L-WAR] SU-130PM
  • gts_lamia [N_S_H] Rheinmetall Skorpion G 2 1
  • SENTENCED_ [TSKK] WZ-111
  • StaPr [L-WAR] ELC EVEN 90 2 2
  • Mrzout69 Bat.-Châtillon 155 55
  • brumay [FQCUS] T30
  • Traktorzetor16245 Progetto M35 mod 46
  • 4Ce E 75 1 3
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 7
  • {{ ::replay.translations.shots.hits }} 6/6
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2497
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 8
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 3
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 490
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 3/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 616
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 50/66
  • {{ ::replay.translations.mileage.label }} 2,59
Credits With Premium
Received 29 601 29 601
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -18,123 -18,123
Auto-resupply ammunition -36,400 0 -36,400 0
Auto-resupply consumables 0 0 0 0
 
Total: -24,922 0 -10,121 0
Time
  • Starting time 08:21
  • Battle duration 14 min 3 s
  • Time of destruction -
Experience
Received 890 44     890 44
Fine for causing damage to allies 0 0
Personal Reserves bonus 668     668
Action / Personal missions payout 2 670 0     2 670 0
 
 
Total: 4 228 44 4 673 66
  • Version: 1.6.1
  • Server game time: 2019-11-09 08:21
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Labramcems

Replay description

I was driving my 50TP while friendly cap was at 100 POINTS, BLINDLY shooting enemy ELC Even 90 and resetting the cap.
06:50 remaining in the battle time.
I guess standart ammo rack which happens every game like is better than the ebst RNG shot ever.

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