Somua SM 5k DMG no gold fired
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
258 815
16 519
7
Radley-Walters' Medal
Radley-Walters' Medal
Awarded to players in the 5th or higher tier for destroying 8 or 9 enemy vehicles in one battle. Sydney Valpy Radley-Walters was a Canadian tank ace of the 27th Armored Regiment. In 1944–1945 he destroyed 18 German vehicles with his Sherman Firefly.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Pilsen – Standard
Pilsen
Somua SM
Somua SM
DAS_SOUL [ALERT]
28.01.2020 07:19
Without Premium With Premium
Credits 95 857 95 857
Experience (x{5} for the first win in a day) 12004 16519
Detailed Report
Statistics for DAS_SOUL
Battle efficiency Σ: 8 4980 10 510 661 2 -
  • Commissar_Helm [SYKO] E 75 TS 2 3
  • sparky099 KV-3 1
  • DeathStroke_7 [VDLS] Panther/M10 3 1 2
  • ratoussai [AGAIN] T26E4 SuperPershing 1 3 4
  • JeffreyIICIA [IKARI] E 25 1 1
  • lee6868 M12
  • alexdred8 S-51 2
  • Slop_dog [VDLS] Panther/M10 1 2 5
  • Nazar51 Löwe 1 3
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 33
  • {{ ::replay.translations.shots.hits }} 24/21
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4980
  • {{ ::replay.translations.damageDealt.sniper }} 452
  • {{ ::replay.translations.received.label }} 9
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 5
  • {{ ::replay.translations.received.he }} 3
  • {{ ::replay.translations.received.blocked }} 510
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 8/8
  • {{ ::replay.translations.damageAssisted.ownLabel }} 661
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/47
  • {{ ::replay.translations.mileage.label }} 3,25
Credits With Premium
Received 95 857 95 857
Personal Reserves bonus 71 893 71 893
Battle payments 43 136 43 136
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 210,886 258,815
 
Auto-repair vehicle -6,885 -6,885
Auto-resupply ammunition -33,990 0 -33,990 0
Auto-resupply consumables 0 0 0 0
 
Total: 170,011 0 217,940 0
Time
  • Starting time 07:19
  • Battle duration 11 min 18 s
  • Time of destruction -
Experience
Received 1 805 90     1 805 90
Fine for causing damage to allies 0 0
Award for the first victory each day x5 x5     x5 x5
Personal Reserves bonus 2 708 405     2 708 405
Bonus for Premium vehicle tier 271       271  
 
 
Total: 12 004 855 16 519 1080
  • Version: 1.7.0
  • Server game time: 2020-01-28 07:19
  • Spawn: II
  • Battle type: Regular
  • Uploaded: DAS_SOUL

Replay description

Some thought process behind what I do at certain points in the replay:Q Why did I shoot the lower plate of the T26E4 instead of the compula.A:The T26E4 doesn't have enough lower plate armor actually protect itself from AP from the Somua 100% of the time. On average you have around a 50-70% chance to pen when hit dead on and its a lot easier to hit than the copula at that range.Q: Why did you ask the Vk to take the hit for you?A: While the Somua does have some armor and it can bounce stuff it's hard to rely on and I'd rather see if something heavily armored can take the hit than try and play aggressive and take it myself. Late game autoloaders become stronger if they have HP.Q:How did you know the E-25 was gonna be there.A: Short answer I didn't I guessed. I was hoping he was gonna go up to the A1 Corner and spot for both arty which I had assumed to be there. That's why I looked up towards the hill. Fortunately for me he hadn't quite got there and was able to catch him out.

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