I might look like a lazy camper - but I played it strategically
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
50 807
2 926
1
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Malinovka – Standard
Malinovka
IS-2-II
IS-2-II
DocSilly
01.02.2020 16:12
Without Premium With Premium
Credits 50 807 50 807
Experience 2926 2926
Detailed Report
Statistics for DocSilly
Battle efficiency Σ: 2 4568 9 250 2617 1 -
  • andref84 [PO2] AMX 50 120 3
  • kuri70 [CUS] M53/M55 2
  • Bjezalica SU-130PM 2
  • facogun T-44 1 1 1
  • kingpin77 [TB-W] Jagdtiger 2 4
  • Syrenka102 [1STCV] Prototipo Standard B 3 3
  • jacekgrabowski64 [-PMD-] 53TP Markowskiego 1 3
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 28
  • {{ ::replay.translations.shots.hits }} 23/16
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4568
  • {{ ::replay.translations.damageDealt.sniper }} 3060
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 250
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 7/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 2617
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 9/0
  • {{ ::replay.translations.mileage.label }} 1,67
Credits With Premium
Received 50 807 50 807
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -7,065 -7,065
Auto-resupply ammunition -13,440 0 -13,440 0
Auto-resupply consumables 0 0 0 0
 
Total: 30,302 0 30,302 0
Time
  • Starting time 16:12
  • Battle duration 12 min 6 s
  • Time of destruction 12 min 5 s
Experience
Received 1 463 73     1 463 73
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 463 219     1 463 219
 
 
Total: 2 926 292 2 926 292
  • Version: 1.7.1
  • Server game time: 2020-02-01 16:12
  • Spawn: I
  • Battle type: Regular
  • Uploaded: DocSilly

Replay description

I went to the house at the river side to help prevent early enemy rush ... poor T44 ... and decided to stay a lil longer. Couldn't really help our Progetto when enemy AMX 50 120 rushed his spot position.

My timing was good enough for the lategame push when enemy Standard B went to kill our arty - we killed their arty. It was me and oneshot AMX 65t vs Standard B ... time for me to cap to lure enemy Standard B out of hiding.

4500 own damage and 2600 support damage, good enough for the M.

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