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Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 20 639 | 20 639 |
Experience | 13164 | 13556 |
- My_sight_onYou [WEAGL] Škoda T 27 1
- SargentoBSC [TMPL] T-54
- a712 [X-0-X] WZ-120-1G FT 2 3
- DrangNachOsten [27PZR] Rhm.-Borsig Waffenträger
- AccDenTally [PSYCO] 50TP Tyszkiewicza
- FluxSaber Panhard EBR 75 (FL 10)
- Tramonta_A Maus
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 9
- {{ ::replay.translations.shots.hits }} 7/3
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 346
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 5
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 1
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 240
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 5
- {{ ::replay.translations.damaged }} 2/1
- {{ ::replay.translations.damageAssisted.ownLabel }} 3097
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 20/0
- {{ ::replay.translations.mileage.label }} 1,46
Received | 20 639 | 20 639 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -8,856 | -8,856 | ||||
Auto-resupply ammunition | -1,575 | 0 | -1,575 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 10,208 | 0 | 20,528 | 0 |
- Starting time 12:03
- Battle duration 6 min 21 s
- Time of destruction 6 min 20 s
Received | 784 | 39 | 784 | 39 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Action / Personal missions payout | 12 380 | 0 | 12 380 | 0 | ||
Total: | 13 164 | 39 | 13 556 | 59 |
- Version: 1.9.0
- Server game time: 2020-05-26 12:03
- Spawn: II
- Battle type: Regular
- Uploaded: NoOneOfConsequence
Replay description
Bottom tier of a tier 10 game, attacking team. With only 1 scout per side, I felt like I was in my element here, but then I got slammed early on and had second thoughts. Went to scout the swamp, but chose a poor approach lane and was spotted immediately. Shortly thereafter my opposite number (an EBR) came to my position and I traded... poorly. Fortunately supporting fire drove him back. I worked my way forward when he knocked over a tree and gave away his position. After the team took him out I worked my way up to the ramp at D4 (taking fire when crossing the middle road) and spotted the campers in their base as my team swept in from the northeast.
Aside from the initial blunder in getting spotted, how could I have done a better job? Was there a better way to counter the EBR? (Shouldn't have used auto-aim, for one thing.)
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