10k in a tier 9? easy
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
115 691
11 215
3
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Tanker-Sniper
Tanker-Sniper
Cause the highest damage per battle at a distance of at least 300 meters.
• Fire at least 8 shots.
• Firing accuracy must be at least 85% per battle.
• At least 80% of hits must cause damage, including damage to enemy vehicles and modules.
• Damage caused from a distance of more than 300 meters must exceed the hit points of the player's vehicle, at least 1,000 HP.
• The player must not hit any allies with direct shots.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Prokhorovka – Standard
Prokhorovka
Leopard Prototyp A
Leopard Prototyp A
yung_xD [FAME]
02.07.2020 16:32
Without Premium With Premium
Credits 77 127 77 127
Experience 10467 11215
Detailed Report
Statistics for yung_xD
Battle efficiency Σ: 2 10029 10 - 1236 1 -
  • Odous01 [_DOOM] Progetto M35 mod 46 2
  • _Lukyson_ [2CZE] Strv 103-0 1
  • Dollbaby Leopard Prototyp A
  • Allen_fabrycrafterBokan141 SU-101 1 1
  • brelih1234 [-WSLO] Bat.-Châtillon 12 t
  • InfiniteBoner [NDY-V] Škoda T 50 1 1
  • Loewe61 Jagdtiger 1 3
  • BenjanimW [BAPH] KV-5 3
  • _Roots_ [_TDO_] Type 61 2
  • kikisek1 IS-2-II 2 4
  • agakhan Bat.-Châtillon 12 t 1 1
  • deathpeople M46 Patton 4 2
  • tomeqrv Object 263 2
  • ZUJAman [EL_SQ] STG Guard 1
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 27
  • {{ ::replay.translations.shots.hits }} 23/23
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 10029
  • {{ ::replay.translations.damageDealt.sniper }} 6603
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 12/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1236
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,17
Credits With Premium
Received 77 127 77 127
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -16,280 -16,280
Auto-resupply ammunition -129,600 0 -129,600 0
Auto-resupply consumables 0 0 0 0
 
Total: -68,753 0 -30,189 0
Time
  • Starting time 16:32
  • Battle duration 6 min 16 s
  • Time of destruction 6 min 9 s
Experience
Received 1 495 74     1 495 74
Fine for causing damage to allies 0 0
Action / Personal missions payout 8 972 0     8 972 0
 
 
Total: 10 467 74 11 215 111
  • Version: 1.9.1
  • Server game time: 2020-07-02 16:32
  • Spawn: II
  • Battle type: Regular
  • Uploaded: yung_xD

Replay description

Using perfect positioning and angles to minimise exposure, right place every time for capitalising on damage for the entire game so no timestamps as it is a continuous damage farm from start to finish

battle start to 30 seconds can be cut but most of the battle is straightforward

commentary/analysis: https://youtu.be/epSZAYpLYgs

Replay's comments (1)

  • #1 https://youtu.be/epSZAYpLYgs commentary
    yung_xD 2020-07-03 в 19:14