Object 430 Loss on Pilsen
Personal Score
Team Score
Detailed Report
Defeat
III class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
82 619
2 050
30
Pilsen – Standard
Pilsen
Object 430
Object 430
NoOneOfConsequence
10.07.2020 09:29
Without Premium With Premium
Credits 36 719 36 719
Experience 1708 2050
Detailed Report
Statistics for NoOneOfConsequence
Battle efficiency Σ: 3 4248 6 1390 653 - -
  • rookie_930 TVP VTU Koncept 3 1 4
  • GMTanko [MCN] WZ-132-1 1 2 2
  • solokiti Prototipo Standard B 1 1
  • paulthemonk [T_AA] AMX 50 Foch 1 1 4
  • tsuhan_pan [OH-R] Leopard Prototyp A 1
  • imito1 [RBCC] SU-130PM
  • jg69 [P-W] STB-1 1 1 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 14
  • {{ ::replay.translations.shots.hits }} 14/13
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4248
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 12
  • {{ ::replay.translations.received.pierces }} 6
  • {{ ::replay.translations.received.noDamage }} 6
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 1390
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 6/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 653
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,07
Credits With Premium
Received 36 719 36 719
Personal Reserves bonus 27 540 27 540
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 64,259 82,619
 
Auto-repair vehicle -18,009 -18,009
Auto-resupply ammunition -11,760 0 -11,760 0
Auto-resupply consumables 0 0 0 0
 
Total: 34,490 0 52,850 0
Time
  • Starting time 09:29
  • Battle duration 9 min 22 s
  • Time of destruction 5 min 32 s
Experience
Received 683 34     683 34
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 025 153     1 025 153
 
 
Total: 1 708 187 2 050 204
  • Version: 1.9.1
  • Server game time: 2020-07-10 09:29
  • Spawn: I
  • Battle type: Regular
  • Uploaded: NoOneOfConsequence

Replay description

Middle tier of a 3 tier match. Pushed down the zero line with a good portion of our team. This seemed to go well, but I got a little tunnel visioned on doing as much damage as I could there and failed to notice that our heavies had gotten OWNED in the west. Died when I fell back trying to get a kill shot on the WZ-132-1. Wondering if a better tactic would have been to charge him, or hide my lower plate against the wreck that was in front of me (and avoiding exposing my side armor).

I feel like I was reasonably influential on my flank, but failed to notice that the heavies were losing faster than our side was winning. Was there a way for me to save this? At what point should I have flexed to the west? (Or was that even reasonable?)

Was I being too aggressive pushing into the TD shelf? I did a lot of damage, but lost all my HP to do it. Or was the aggression not the problem. Was my execution bad in the trades? What micro plays would have improved my results there?

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