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Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 36 719 | 36 719 |
Experience | 1708 | 2050 |
- rookie_930 TVP VTU Koncept 3 1 4
- GMTanko [MCN] WZ-132-1 1 2 2
- solokiti Prototipo Standard B 1 1
- paulthemonk [T_AA] AMX 50 Foch 1 1 4
- tsuhan_pan [OH-R] Leopard Prototyp A 1
- imito1 [RBCC] SU-130PM
- jg69 [P-W] STB-1 1 1 1
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 14
- {{ ::replay.translations.shots.hits }} 14/13
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 4248
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 12
- {{ ::replay.translations.received.pierces }} 6
- {{ ::replay.translations.received.noDamage }} 6
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 1390
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 6/3
- {{ ::replay.translations.damageAssisted.ownLabel }} 653
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,07
Received | 36 719 | 36 719 | ||||
Personal Reserves bonus | 27 540 | 27 540 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 64,259 | 82,619 | ||||
Auto-repair vehicle | -18,009 | -18,009 | ||||
Auto-resupply ammunition | -11,760 | 0 | -11,760 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 34,490 | 0 | 52,850 | 0 |
- Starting time 09:29
- Battle duration 9 min 22 s
- Time of destruction 5 min 32 s
Received | 683 | 34 | 683 | 34 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 1 025 | 153 | 1 025 | 153 | ||
Total: | 1 708 | 187 | 2 050 | 204 |
- Version: 1.9.1
- Server game time: 2020-07-10 09:29
- Spawn: I
- Battle type: Regular
- Uploaded: NoOneOfConsequence
Replay description
Middle tier of a 3 tier match. Pushed down the zero line with a good portion of our team. This seemed to go well, but I got a little tunnel visioned on doing as much damage as I could there and failed to notice that our heavies had gotten OWNED in the west. Died when I fell back trying to get a kill shot on the WZ-132-1. Wondering if a better tactic would have been to charge him, or hide my lower plate against the wreck that was in front of me (and avoiding exposing my side armor).
I feel like I was reasonably influential on my flank, but failed to notice that the heavies were losing faster than our side was winning. Was there a way for me to save this? At what point should I have flexed to the west? (Or was that even reasonable?)
Was I being too aggressive pushing into the TD shelf? I did a lot of damage, but lost all my HP to do it. Or was the aggression not the problem. Was my execution bad in the trades? What micro plays would have improved my results there?
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