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Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 52 485 | 52 485 |
Experience | 10150 | 10650 |
- HalfMix [PROF] Bat.-Châtillon Bourrasque 1 2 2
- DaNazty Indien-Panzer 1 1
- Gidelthi M40/M43
- Pahpabear1 [F__R] CS-53
- NinjaCommand0 [REL-A] Strv S1 2
- Venset Progetto M35 mod 46 3 2 3
- zarpador EMIL 1951
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 12
- {{ ::replay.translations.shots.hits }} 9/8
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 2429
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 8
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 4
- {{ ::replay.translations.received.he }} 1
- {{ ::replay.translations.received.blocked }} 1080
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 2
- {{ ::replay.translations.damaged }} 4/3
- {{ ::replay.translations.damageAssisted.ownLabel }} 0
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,74
Received | 52 485 | 52 485 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -8,241 | -8,241 | ||||
Auto-resupply ammunition | -5,760 | 0 | -5,760 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 38,484 | 0 | 64,727 | 0 |
- Starting time 08:49
- Battle duration 5 min 29 s
- Time of destruction 5 min 5 s
Received | 1 000 | 50 | 1 000 | 50 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Action / Personal missions payout | 9 000 | 0 | 9 000 | 0 | ||
Bonus for Premium vehicle tier | 150 | 150 | ||||
Total: | 10 150 | 50 | 10 650 | 75 |
- Version: 1.10.0
- Server game time: 2020-09-11 08:49
- Spawn: I
- Battle type: Regular
- Uploaded: NoOneOfConsequence
Replay description
I have no idea how my team pulled this off. The team went down 6-0 and then 8-1 before I got a single point of damage or assist almost 3 minutes into the match, so I wasn't helping much up to that point.
Our entire northern contingent was wiped out inflicting zero casualties. The enemy's main force all went to the G4 hill, allowing our southern force to go through J2 and flank them. While we were doing that, the opposing force applied cap pressure, but we managed to get back and reset with literally 1 second to spare.
I don't know how the Bourrasque didn't get a second shot into me for the kill at the end, maybe I damaged his gun... whatever, I managed to ram kill him before he finished me off...
... and then threw my remaining hitpoints away hoping I could out-click the arty who was lying in ambush for me. Probably should have just waited for reinforcements. lol
Replay's comments (0)