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Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 31 638 | 31 638 |
Experience | 565 | 848 |
- OMNIBOT [INDST] Hotchkiss EBR
- EvpatyKolovrat [TAIGA] WZ-120-1G FT 1
- Truffle_1 [INDST] G.W. Panther 1
- Dargion279 45TP Habicha 1 3
- Jaded_Minx [GRIMY] SU-152
- MotoMojo [ETU2] AMX 13 57 1
- sweet_Singh_Kahlandix Prototipo Standard B 1
- GrFl117D [A-L-V] CS-52 1 1
- Likank T30
- Doc43 Strv 103-0
- Cubetastrophe [HACK1] Lansen C 2 1
- essel101 M103
- Dnight VK 30.02 (D) 2 4
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 19
- {{ ::replay.translations.shots.hits }} 16/12
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 3058
- {{ ::replay.translations.damageDealt.sniper }} 1224
- {{ ::replay.translations.received.label }} 8
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 4
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 1200
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 7/3
- {{ ::replay.translations.damageAssisted.ownLabel }} 1054
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 3,78
Received | 31 638 | 31 638 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -17,019 | -17,019 | ||||
Auto-resupply ammunition | -23,370 | 0 | -23,370 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -8,751 | 0 | 7,068 | 0 |
- Starting time 09:14
- Battle duration 10 min 41 s
- Time of destruction 8 min 34 s
Received | 565 | 28 | 565 | 28 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Total: | 565 | 28 | 848 | 42 |
- Version: 1.10.0
- Server game time: 2020-09-16 09:14
- Spawn: I
- Battle type: Regular
- Uploaded: NoOneOfConsequence
Replay description
Top tier of a 3 tier match. I led our contingent down the east flank, but we met little resistance as the opposing team pushed the west flank, with only a few campers on the H7 shelf.
After we won our flank the enemy Standard B charged up the middle and I broke back toward base to pursue. He died before I got a shot on him, and I started to head back toward the enemy cap. At that point I realized it was more important to try to stop the enemy advance on our base and headed for their flank.
Worked with a couple of my teammates to take out their forces around our base, then headed for where they had turtled up at K1-2. Died exposing myself for too long waiting for a reload.
Probably should have been more patient at the end. If I'd let the TD get into place to spot them things might have been different.
What else could I have done to salvage what I think was a winnable match?
Replay's comments (0)