Player Starts ranting about "loss"
Personal Score
Team Score
Detailed Report
Victory
III class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
46 550
3 043
5
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Kharkov – Standard
Kharkov
E 100
E 100
RavenDeBlade
24.09.2020 01:32
Without Premium With Premium
Credits 31 033 31 033
Experience (x{2} for the first win in a day) 2231 3043
Detailed Report
Statistics for RavenDeBlade
Battle efficiency Σ: 1 2756 6 5520 141 1 -
  • kenial [BO_IA] Rheinmetall Skorpion G 6 3 1
  • lubosss007 T30 2
  • makardy1967 [RNG--] SU-130PM 2
  • dendy80 113
  • KoliberA [C0Y0T] Pz.Kpfw. VII 1
  • CiuFFonE [BO_IA] Löwe 1 3
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 15
  • {{ ::replay.translations.shots.hits }} 10/1
  • {{ ::replay.translations.shots.heHits }} 11
  • {{ ::replay.translations.damageDealt.total }} 2756
  • {{ ::replay.translations.damageDealt.sniper }} 626
  • {{ ::replay.translations.received.label }} 15
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 12
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 5520
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 4/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 141
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,43
Credits With Premium
Received 31 033 31 033
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -12,477 -12,477
Auto-resupply ammunition -16,940 0 -16,940 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -18,384 0 -2,867 0
Time
  • Starting time 01:32
  • Battle duration 7 min 11 s
  • Time of destruction 7 min 10 s
Experience
Received 811 40     811 40
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 609 180     609 180
 
 
Total: 2 231 260 3 043 300
  • Version: 1.10.0
  • Server game time: 2020-09-24 01:32
  • Spawn: II
  • Battle type: Regular
  • Uploaded: RavenDeBlade

Replay description

Player starts whining about we will loose from start and it will be bad for his "Win Rate"

Replay's comments (0)